Max Payout Per Game
- Lucky Numbers - P30 000 000
- Slots - R 30 000 000
- Tables - P30 000 000
- Skyward - P3 000 000
- Betgames - P30 000 000
- Scratch cards - P2 000 000
- Aviator (Per Flight) - P3 000 000
- Split the Pot - P20 000 000
- High Flyer (Per Flight) - P3 000 000
- Sun Prive - P30 000 000
Lucky Numbers Game Rules
Numbers Betting
All numbers bets for a specific draw must be placed and confirmed before the draw cut-off, as well as before the first number is drawn for the wagered bet.
If for any reason a bet is placed after the first number is drawn, the wagers will be voided, and the full stake will be refunded.
If a draw time is re-scheduled, the draw will be cancelled, and all affected wagers will be refunded. A new draw may be introduced with the re-scheduled time slot.
Numbers draws shall be resulted in accordance with the first result obtained from the official Lucky Numbers website. If any mistakes and/or alternative submissions are published, the draw will be cancelled, and all wagers will be refunded.
All wagers that cannot be settled for any reason will be voided and refunded.
All numbers betting markets are fixed odds bets, with one outcome, a win or a loss. No consolation prizes are offered for any draws and/or markets. All the selected numbers drawn must match the wager entry in any order or must match the wagered market and must have resulted correctly for the bet to win.
In standard bet markets, all the numbers selected for a wager must be drawn in order for it to be a winning bet. As an example, if four numbers are selected (Market 4 Numbers) at the odds of 2275/1 and three of those four selected numbers are drawn, there is no win and no pay-out.
For a successful wager, the player must select a market type, select the numbers or expected market outcome for a draw, choose the wager stake and make the bet before the Lucky Numbers draw has its first ball drawn or the cut-off countdown has expired, after which the results must be published correctly. Following the publishing of valid Lucky Numbers results, all wager pay-outs will be paid directly to the player's account wallet.
If any of the draws expire before the wager is finalized, these wagers may be moved to the next available draw by the player or they can be cancelled.
Lucky Number Max Payout Limits
BETGAMES – RULES & TERMS
Lucky 5
“Lucky 5” or “5 out of 36” is a dynamic game based on a lottery. Players are offered a wide range of betting outcomes and winning bets can return a profit which is a thousand times more than the stake.
Game process
5 winning balls out of 36 are randomly drawn into the cylinders of the game machine. The order of the winning balls is determined by the machine cylinders from left to right. The cylinder to the left is considered to be the first.
There is only one betting round and players can place their bets on all available outcomes for the upcoming draw. A betting round takes place between the game draws and lasts about four minutes. Draws of the game run every 4 minutes daily.
Game rules
1. Terms:
- Game machine – a mechanical device used to put, mix and randomly select the winning balls.
- Balls – a set of thirty six (36) balls which is used for the game. The balls are white, blue, green and red. There are 9 balls of each color and all balls are numbered from 1 to 36. Total sum of the numbers on the balls is 666. Total sum of the numbers on the white balls is 45, total sum of the numbers on the green balls is 126, total sum of the numbers on the red balls is 207 and total sum of the numbers on the blue balls is 288.
- Drum of the game machine – a part of the game machine where all the balls are placed after the presentation. Later the balls are mixed and the winning balls are drawn.
- Cylinders – 5 identical parts that are connected to the drum of the game machine where the winning balls are drawn. All 5 winning balls are shown in separate frame.
- Mixing and Selection process – a process that is considered as started when all balls fall into the Drum of the game machine. The process is considered as finished when all 5 winning balls are selected into the Cylinders and all the remaining balls lie at the bottom of the Drum of the game machine.
- Odds – numerical expression determined by the game organizer, which is multiplied by the amount of the player’s stake to calculate the winnings.
2. Rules:
- 5 winning balls out of 36 are randomly drawn to the cylinders of the game machine.
- The draw is deemed to have taken place when Mixing and Selection process is over. In all other cases the draw is either void and all the stakes are returned, or Mixing and Selection process is continued until 5 winning balls are selected into the Cylinders and all the remaining balls lie at the bottom of the Drum of the game machine.
- The order of the winning balls of the draw is determined by the machine cylinders from left to right. The cylinder to the left is considered to be first and the one on the right is the last. The order in which the cylinders are filled doesn‘t have any influence on the result of the draw.
3. Gameplay:
- There is only one betting round and players can place their bets on all available outcomes for the upcoming draw.
- A betting round takes place between the game draws and lasts about four minutes (when the first draw is finished, the betting round for the second draw immediately starts. The broadcast starts after the end of the betting round).
4. Betting limits:
- Maximum and minimum betting limits are determined by the gambling company.
5. Special cases:
- Cancelled draws.
- Draws can be cancelled due to technical failures: internet connection problems, technical problems in the studio or presenter‘s mistakes;
- Presenter‘s mistakes that can end up with cancelled draws:
- The balls are not prepared before the start of the draw. The presenter must put the balls to the specified place (machine) so it can be clearly seen that a full set of unmixed balls is used.
- A ball or balls cannot be seen on screen due to the dealer‘s actions.
- Continuing of Mixing and Selection process. Mixing and Selection process may be continued if:
- Less than 5 balls are selected into the Cylinders of the game machine when the Mixing and Selection process is over.
- During the process, selected ball, or balls, fall back into the Drum of the game machine.
- Video and audio streaming do not match or do not exist.
- If the sound during the broadcast is lost or the presenter announces the wrong winning ball numbers, the correct draw outcomes and winning numbers are determined by the video broadcast.
- If a player cannot see the live broadcast due to technical reasons at his end (no internet connection, no electricity and etc.) but the broadcast can be found in the archive, draw is deemed to have taken place.
6. Game organization procedure:
- The balls must be clearly visible in their place of the game machine before the start of each draw.
- Game draws run every 4 minutes 24/7 with maintenance breaks on demand.
- Organizer has the right to change the time and duration of the broadcasts.
- Longer breaks are allowed (1-5 cancelled draws in a row) due to technical failures in the studio. All bets placed on these draws are void and stakes are returned to the players.
- Results of each draw and archive for the broadcasts can be found on the game organizer‘s website.
7. Equipment used in the game:
- Game machine (see 1.1).
- A set of 36 balls (see 1.2).
8. Additional information:
- These Rules & Regulations are published in a number of languages for information purposes and ease of access by players. It is only the English version that is the legal basis of the relationship between Player and the Operator and in case of any discrepancy between a non-English version and the English version of these Rules & Regulations, the English version shall prevail.
- All the claims of the Player related to the results of the draws or other technical issues should be addressed to the Operator no later than 30 (thirty) days after the draw in question.
Lucky 6
Lucky 6” or “6 out of 60” is a dynamic game based on a lottery. Players are offered a wide range of betting outcomes.
Game process
6 winning balls out of 60 are randomly drawn into the cylinders of the game machine. The order of the winning balls is determined by the machine cylinders from left to right. The cylinder to the left is considered to be the first.
There is only one betting round and players can place their bets on all available outcomes for the upcoming draw. A betting round takes place between the game draws and lasts about four minutes. Draws of the game run every 4 minutes daily.
Game rules
1. Terms:
- Game machine – a mechanical device used to put, mix and randomly select the winning balls.
- Balls – a set of sixty (60) balls which is used for the game. There are 30 red and 30 blue balls. The balls are numbered from 0 to 9. Total sum of the numbers on the balls is 270. Total sum of the numbers on the red balls is 138 and total sum of the numbers on the blue balls is 132.
- Drum of the game machine – a part of the game machine where all the balls are placed after the presentation. Later the balls are mixed and the winning balls are drawn.
- Cylinders – 6 identical parts that are connected to the drum of the game machine where the winning balls are drawn. All 6 winning balls are shown in the separate frame.
- Mixing and Selection process – a process that is considered as started when all balls fall into the Drum of the game machine. The process is considered as finished when all 6 winning balls are selected into the Cylinders and all the remaining balls lie at the bottom of the Drum of the game machine.
- Odds – numerical expression determined by the game organizer, which is multiplied by the amount of the player’s stake to calculate the winnings.
- Odd numbers are 1, 3, 5, 7, 9.
- Even numbers are 0, 2, 4, 6, 8.
2. Rules:
- 6 winning balls out of 60 are randomly drawn to the cylinders of the game machine.
- The draw is deemed to have taken place when Mixing and Selection process is over. In all other cases the draw is either void and all the stakes are returned, or Mixing and Selection process is continued until 6 winning balls are selected into the Cylinders and all the remaining balls lie at the bottom of the Drum of the game machine.
- The order of the winning balls of the draw is determined by the machine cylinders from left to right. The cylinder to the left is considered to be first and the one on the right is the last. The order in which the cylinders are filled doesn‘t have any influence on the result of the draw.
3. Gameplay:
- There is only one betting round and players can place their bets on all available outcomes for the upcoming draw.
- A betting round takes place between the game draws and lasts about four minutes (when the first draw is finished, the betting round for the second draw immediately starts. The broadcast starts after the end of the betting round).
4. Betting limits:
- Maximum and minimum betting limits are determined by the gambling company.
5. Special cases:
- Cancelled draws.
- Draws can be cancelled due to technical failures: internet connection problems, technical problems in the studio or presenter’s mistakes;
- Presenter’s mistakes that can end up in cancelled draws:
- The balls are not prepared before the start of the draw. The presenter must put the balls to the specified place(machine) so it can be clearly seen that a full set of unmixed balls is used.
- A ball or balls cannot be seen on screen due to the dealer‘s actions.
- Continuing of Mixing and Selection process. Mixing and Selection process may be continued if:
- Less than 6 balls are selected into the Cylinders of the game machine when the Mixing and Selection process is over.
- During the process, selected ball, or balls, fall back into the Drum of the game machine.
- Video and audio streaming do not match or do not exist.
- If the sound during the broadcast is lost or the presenter announces the wrong winning ball numbers, the correct draw outcomes and winning numbers are determined by the video broadcast.
- If a player cannot see the live broadcast due to technical reasons at his end (no internet connection, no electricity and etc.) but the broadcast can be found in the archive, draw is deemed to have taken place.
6. Game organization procedure:
- The balls must be clearly visible in their place in the game machine before the start of each draw.
- Game draws run every 4 minutes 24/7 with maintenance breaks on demand.
- Organizer has the right to change the time and duration of the broadcasts.
- Results of each draw and archive for the broadcasts can be found on the game organizer‘s website.
7. Equipment used in the game:
- Game machine (see 1.1).
- A set of sixty (60) balls (see 1.2).
8. Additional information:
- These Rules & Regulations are published in a number of languages for information purposes and ease of access by players. It is only the English version that is the legal basis of the relationship between Player and the Operator and in case of any discrepancy between a non-English version and the English version of these Rules & Regulations, the English version shall prevail.
- All the claims of the Player related to the results of the draws or other technical issues should be addressed to the Operator no later than 30 (thirty) days after the draw in question.
Lucky 7
“Lucky 7” or “7 out of 42” is a dynamic game based on a lottery. Players are offered a wide range of betting outcomes and winning bets can return a profit which is two thousand times more than the stake.
Game process
7 winning balls out of 42 are randomly drawn into the game tube. The draw is deemed to have taken place when at least 7 winning balls are selected. If more than 7 balls are placed in the tube, only the first 7 balls are counted and the other balls in the tube are ignored.
There is only one betting round and players can place their bets on all available outcomes for the upcoming draw. A betting round takes place between the game draws and lasts about four minutes. Draws of the game run every 4 minutes daily.
Game rules
1. Terms:
- Game machine – a mechanical device used to hold, mix and randomly select the winning balls of the draw.
- Balls – a set of forty two (42) yellow and black balls used for the game. There are 21 balls of each colour and the balls are numbered from 1 to 42. Total sum of the numbers on the balls is 903. The total sum of the numbers on the yellow balls is 451 and the total sum of the numbers on the black balls is 452.
- Drum of the game machine – a part of the game machine where all the balls are placed after the presentation. Later, the balls are shuffled and the winning balls are randomly selected.
- Tube – a part of the game machine where all balls are placed after the presentation. Later the balls are mixed and the winning balls are drawn.
- Odds – numerical expression determined by the game organizer, which is multiplied by the amount of the player’s stake to calculate the winnings.
2. Rules:
- 7 winning balls out of 42 are randomly drawn into the game tube.
- The draw is deemed to have taken place when at least 7 winning balls are selected. In all other cases the draw is void and all the stakes are returned.
- If more than 7 balls are placed in the tube only the first 7 balls are named and the other balls in the tube are ignored.
3. Gameplay:
- There is only one betting round and players can place their bets on all available outcomes for the upcoming draw.
- A betting round takes place between the game draws and lasts about four minutes. When the first draw is finished, the betting round for the second draw immediately starts. The broadcast starts after the end of the betting round.
4. Betting limits:
- Maximum and minimum betting limits are determined by the gambling company.
5. Special cases:
- Cancelled draws.
- 5.1.1. Draws can be cancelled due to technical failures: internet connection problems, technical problems in the studio or presenter’s mistakes;
- Presenter’s mistakes that can end up in cancelled draws:
- The balls are not prepared before the start of the draw. The presenter must put the balls to the specified place (machine) so it can be clearly seen that a full set of unmixed balls is used.
- A ball or balls cannot be seen on screen due to the presenter’s actions.
- Video and audio streaming do not match or do not exist.
- If the sound during the broadcast is lost or the presenter announces the wrong winning ball numbers, the correct draw outcomes and winning numbers are determined by the video broadcast.
- If a player cannot see the live broadcast due to technical reasons at its end (no internet connection, no electricity etc.) but the broadcast can be found in the archive, draw is deemed to have taken place.
6. Game organization procedure:
- The balls must be clearly visible in their place in the game machine before the start of each draw.
- Game draws run every 4 minutes 24/7 with maintenance breaks on demand.
- Organizer has the right to change the time and duration of the broadcasts.
- Longer breaks are allowed (1-5 cancelled draws in a row) due to technical failures in the studio. All bets placed in these draws are void and stakes are returned to the players.
- Results of each draw and archive for the broadcasts can be found on the game organizer’s website.
7. Equipment used in the game:
- Game machine (see 1.1).
- A set of 42 balls (see 1.2).
8. Additional information:
- These Rules & Regulations are published in a number of languages for information purposes and ease of access by players. It is only the English version that is the legal basis of the relationship between Player and the Operator and in case of any discrepancy between a non-English version and the English version of these Rules & Regulations, the English version shall prevail.
- All the claims of the Player related to the results of the draws or other technical issues should be addressed to the Operator no later than 30 (thirty) days after the draw in question.
Bet on Poker
“Bet-on-Poker” is a live game with similar rules and gameplay to the most popular poker game – Texas Hold’em Poker.
Game process
The dealer deals twelve (12) cards face-up to six (6) Positions one at a time clockwise, so each Position receives two (2) face-up cards. Later five (5) community cards (called the Board) are dealt face-up. The goal of the game is to form the best five card Combination using Position’s pocket cards and the Board. The Position or Positions with the highest ranking Hand win. Draw is possible in the game if more than one Position has the same highest Combination.
The first round bets can be placed even before the pocket cards are dealt. Punters can place their bets on one or more available outcomes. Bets can be places on unlimited number of outcomes. The second round bets can be placed when the pocket cards are dealt and odds are updated. Bets placed in the previous betting round have no impact on bets in the second betting round. The third round bets can be placed after the Flop (the first three (3) community cards) is dealt face-up and odds are updated. The fourth round bets can be placed after the Turn (the fourth community card) is dealt face-up and odds are updated. Finally, the River (the fifth community card) is dealt and draw results are determined.
In case of a draw, winnings are paid to all punters who placed bets on any of the winning Hands in any of the betting rounds. All Positions and Hands win and all punters who placed bets on any Hand are paid their winnings if the best hand is placed on the Board. Draws of the game run for 24/7 with maintenance breaks on demand.
Game rules
1. Terms:
- Draw – one dealing of cards which begins when the dealer scans the first card and places it at the first Position (Hand 1) and ends when the dealer places the last community card face-up, announces the winner(s) and puts all the face-up cards back to the deck. Before the start of each draw the dealer announces the beginning of the draw and shuffles the cards.
- Position (Pocket cards – Hand 1-6) – two cards placed face-up on the table. A total of six (6) Positions (Hands) participate in a draw and are numbered from 1 to 6.
- Betting outcome – possible interpretation of the outcome of one draw expressed as odds which may change in the course of the draw depending on the change of the mathematical probability of the outcome.
- Betting round – time allocated for punter bets to be accepted. A new betting round begins after each change in the gameplay (before and after the Pocket cards are dealt, after the Flop and after the Turn).
- Betting options – list of all available bets to the punters.
- Board – five (5) community cards that every Position (Hand) uses to form the best Combination.
- Combination (Hand rankings) – five (5) cards made of two (2) pocket cards and five (5) community cards. See par. 2.4. for Hand strength from the lowest to the highest.
- Flop – the first three (3) community cards which are dealt after all six (6) Positions receive their pocket cards and the second betting round.
- Turn – the fourth community card which is dealt after the third betting round.
- River – the fifth community card which is dealt after the fourth betting round.
- Discarded card – card dealt face-down from top of the deck before opening flop, turn, and river.
- Kicker – a card that does not itself take part in determining the rank of the hand, but may be used to break ties between hands of the same rank.
- Cut card – special card used to cover the bottom card so as to prevent it from being exposed.
2. Rules:
- Each Position receives two (2) face-up cards. The Board is dealt face-up. Results are determined based on the video stream and scanner data which captures every face-up card placed on the table.
- The goal of the game is to form the best five card Combination using Position’s pocket cards and the Board. The Position or Positions with the highest Hand ranking win.
- Draw. Draw is possible in the game if more than one Position has the same Combination. In this case, winnings are paid to all punters who placed bets on any of the winning Hands in any of the betting rounds. All Positions and Hands win and all punters who placed bets on any Hand are paid their winnings if the best hand is placed on the Board.
- Possible poker combinations (from the lowest to the highest):
- High Card. Any hand that does not form any of the bellow mentioned combinations. The Hand with the highest card wins.
- Pair. Any two (2) cards of the same rank (two aces, two kings and etc.). If several Hands have a Pair, the Hand with the higher Pair wins. If several Hands have the same rank pair, the Hand with the higher kicker wins.
- Two pair. Any two (2) cards of the same rank together with another two (2) cards of the same rank. If several Positions have a Two pair Hand, the Hand with the higher pairs wins. If two players have the same rank pairs, the Hand with the higher kicker wins.
- Three of a kind. Any three (3) cards of the same rank. If several Hands have Three of a kind, the Hand with the higher Three of a kind wins. If two Hands have the same Three of a kind, the Hand with the higher fourth or/and fifth card wins.
- Straight. Any five (5) consecutive cards of different suits. Aces can count as either a low card (A-2-3-45) or a high (10-J-Q-K-A).
- Flush. Any non-consecutive five (5) cards of the same suit. If several Hands have a Flush, the Hand with the higher pocket card(s) used to form the best Hand wins.
- Full House. Any three (3) cards of the same rank together with any two (2) cards of the same rank. If several Hands have a Full House, the Hand with the highest Three of a kind wins. If several Hands have the same Three of a kind, the Hand with the higher Pair wins.
- Four of a kind. Any four (4) cards of the same rank. If several Hands have Four of a kind, the Hand with the higher Four of a kind wins. If several Hands have the same Four of a kind, the Hand with a higher kicker wins.
- Straight Flush. Any Straight with all five (5) cards of the same suit. If several Hands have a Straight Flush, the Hand with the higher Straight Flush wins.
- Royal Flush. A straight from Ten to Ace with all five (5) cards of the same suit. This is the strongest poker Hand.
3. Gameplay:
- The dealer deals twelve (12) cards face-up to six (6) Positions one at a time clockwise. Each Position receives two pocket cards and is numbered from 1 to 6 (Hand 1, Hand 2, Hand 3, Hand 4, Hand 5, Hand 6).
- The first betting round. The first betting round begins even before dealing of the pocket cards. Punters can place their bets one or more available outcomes.
- Bets can be places on unlimited number of outcomes. Punters can place bets on one, two, three, four, five or all six Hands in one or several betting rounds.
- The second betting round. Pocket cards are dealt after the first betting round and updated odds of each hand are shown on screen. The second betting round begins. Bets placed in the first betting round have no impact on bets in the second betting round.
- The third betting round. The dealer discards one card from top of the deck and deals the Flop (the first three (3) community cards) face-up after the second betting round and odds of each Hand are updated. The third betting round begins and punters can place their bets on chosen outcome or outcomes.
- The fourth betting round. One card from top of the deck is discarded and the Turn (the fourth community card) is dealt face-up, odds are updated and the fourth betting round begins.
- There will be cases when some betting outcomes will have no chance of winning after the Flop or/and the Turn. These outcomes will be marked as Lost on screen and shown instead of odds;
- Some Positions might form the highest possible Hands after the Flop or the Turn. These Hands or outcomes will be marked as Won and shown instead of odds on screen;
- No more bets will be accepted for Won and Lost betting outcomes. Bets on other betting outcomes can be placed freely.
- The dealer deals the River (the fifth community card) after the fourth betting round and the program determines the draw results. Winning Hand or Hands are marked as Won and losing Hand or Hands are marked as Lost. Winning punters are paid their winnings, the dealer announces the winner or winners, shuffles the cards and starts a new draw.
4. Betting limits:
- Maximum and minimum betting limits are set by the gambling company.
5. Special cases:
- Cancelled draws. Poker draws may be cancelled if:
- The scanner cannot read the card or it’s readings do not match the card on the table;
- A card or cards are misplaced or get mixed;
- Technical problems occur: internet connection problems, technical failures in the studio or dealer’s mistakes.
- Dealer’s mistakes that can cause the draw to be cancelled:
- The dealing sequence is altered (see 3.1.);
- A card or cards are marked or damaged;
- A card or cards fall off the table or cannot be seen on screen due to the dealer’s mistake;
- A card or cards in the deck are turned face-up and picture/number is visible due to incorrect shuffling;
- The dealer forgets to use the cut card;
- The dealer incorrectly scans a card or cards and readings of the scanner do not match the cards on the table.
- Dealer’s mistakes that can cause the draw to be cancelled:
- If the draw is cancelled, all bets are void and stakes are returned to punters (odds are equalized to one (1.00)).
- Card Burning. Cards can be burned during the game if:
- The dealer takes and shows a card face-up from the shoe when the betting round is not finished;
- A card cannot be scanned or read by the program due to technical reasons.
- Card burning procedure:
- The dealer shows the card face-up to all punters;
- The dealer announces that the specified card will be burned;
- The dealer places the burned card to her right side near the edge of the table (left side on screen);
- The dealer takes a new card from the shoe in the place of the burned card.
- It is considered to be a technical error if there are mismatches in graphical representation (different betting odds, wrong winning or losing hand) and video stream during a draw in a specific betting shop. Bets placed in a shop will be void if a punter can give sufficient evidence to confirm the mistake with visual information (photo or video clip).
6. Game organisation procedure:
- Draws of the game run 24/7 with maintenance breaks on demand, however, everything else including dealer and card changes are shown live for everyone to see.
7. Equipment used in the game:
- The card deck is presented face-up at the beginning or the broadcast. Viewers can see that no cards missing or no extra cards in the deck.
- The card deck is changed if a card falls off the table or is placed where punters cannot see it. If a card or cards are marked or damaged, the deck is changed as well.
- A standard 52 (fifty-two) card deck is used in the game. Each card has a unique barcode which is scanned by an integrated table scanner when the cards are dealt on the table.
8. Equipment used in the game:
- A standard 52 (fifty-two) card deck. Each card with a unique barcode.
- A cut card (see par. 1.12)
- A table with six numbered Positions from 1 to 6 where the pocket cards are placed and a special place in the middle of the table for the Board.
- An integrated table scanner used to scan the barcodes on the cards.
9. Additional information:
- These Rules & Regulations are published in a number of languages for information purposes and ease of access by players. It is only the English version that is the legal basis of the relationship between Player and the Operator and in case of any discrepancy between a non-English version and the English version of these Rules & Regulations, the English version shall prevail.
- All the claims of the Player related to the results of the draws or other technical issues should be addressed to the Operator no later than 30 (thirty) days after the draw in question.
Bet on Baccarat
“Bet-on-Baccarat” is a real-time game with almost the same procedure and rules as Baccarat (or Punto Banco).
Game process
The game is played between two sides – the Player and the Banker. The dealer deals two cards face-up to each side in every draw of the game. Cards are dealt one at a time and the Player always receives the first card. In special situations the third card is dealt to the Player and (or) the Banker. The goal of the game is to collect a total sum of points as close as possible or equal to 9 (nine) after no more cards can be dealt according to the rules. A Tie occurs if the Player and the Banker have the same number of points.
The value of numerical cards from Deuce (2) to Nine (9) is equal to the number of points of the given card. The value of Face cards and Ten (10) is zero (0). Ace has a value of 1 (one) point. All card points are summed up to calculate the total sum of player’s points. If the total sum is expressed in a double-digit figure, the score of the Player is the right digit of the total of the cards.
For example, the sum of Nine (9) and Four (4) is 13, so the score will be 3. The sum of Seven (7) and Eight (8) is 15, and the score will be 5.
First round bets can be placed even before the opening of the first card. Punters can bet on one or more available outcomes. Second round bets can be placed when the Player receives the first card and odds are updated. Bets made in the previous betting round have no influence on later bets, therefore punters can place bets on the same or different outcomes more than once. Third round bets can be placed when the Banker receives the first card and odds update. After this betting round the Player and the Banker receive the second and, if necessary, the third card(cards). The results are calculated and the winner of the draw is displayed on screen.
In case of a Tie, punters who placed bets on this outcome are paid their winnings. Bets placed on the Player and (or) the Banker are void and punters get their stakes back (odds are equalized to one (1.00)).
Game rules
1. Terms:
- Betting round – time allocated for accepting player bets.
- Odds – numerical expression determined on the basis of mathematical probability of an outcome, which is multiplied by the amount of the player’s stake to calculate the winnings.
- Value – place of the card in the series of the same suit (e.g., Deuce, Jack, Ace).
- Suit – one of the four types of cards (Hearts, Diamonds, Spades, Clubs).
- Number type – odd or even.
- Deck – a set of 52 (fifty-two) cards consisting of thirteen cards from each of the four suits (Deuce, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King, Ace).
- Shoe – gaming device where six decks of cards are placed before starting the game.
- Draw – one dealing of cards which begins with the first betting round and ends when the dealer announces the outcome of the dealing, collects all used cards face-up on the table and puts them into the box for used cards.
- Betting outcome – possible interpretation of the outcome of one draw expressed in odds which may change in the course of the draw depending on the change of the mathematical probability of the outcome.
- Betting options – a list of all bets available to the player.
- Player – one of the parties of the game to whom the dealer deals the cards.
- Banker – one of the parties of the game to whom the dealer deals the cards.
- Tie – possible outcome of the game when Player and Banker have identical amount of points at the end of the draw.
- Natural hand – a situation when Player or Banker is dealt a total of 8 or 9 points in the first two cards. Natural hand of 9 is over Natural Hand of 8.
- Additional bets – betting outcomes that do not depend on the main betting outcomes (Player Pair, Banker Pair, Either Pair, Perfect Pair, Big, Small).
- Player Pair – the first two cards of the Player of same value (e.g., a King of Clubs and a King of Spades).
- Banker Pair – the first two cards of the Banker of same value (e.g., a Jack of Hearts and a Jack of Diamonds).
- Any Pair – the first two cards of the Player or Banker that form a pair (e.g., Queen of Spades and Queen of Hearts).
- Perfect Pair – the first two cards of the Player or Banker that form a suited pair (e.g., two Kings of Hearts).
- Small – total of dealt Player and Banker cards is 4.
- Big – total of dealt Player and Banker cards is 5 or 6.
2. Rules:
- The game is played between two sides – the Player and the Banker. The dealer of the game deals two cards to each side in every draw of the game. In special situations the dealer deals the third card to the Player and (or) the Banker. The rules of dealing the third card are described in paragraph 2.6.
- Dealing:
- Cards are dealt to sides by one card in turn until both sides have two cards face-up.
- The Player always receives the first card.
- When both sides have two cards face-up, the situation is assessed and in accordance with the fixed rules (see 2.6) it is determined whether the Player and (or) the Banker should receive the third card.
- The goal of the game is to collect a total of points as close as possible or equal to 9 (nine). The winner of the game is the side whose sum of points is closer to 9 (nine) after no more cards can be dealt according to the rules.
- Tie. A Tie occurs when the Player and the Banker have an equal sum of points. In the event of a Tie punters who placed bets on this outcome are paid their winnings. Bets placed on the Player and (or) the Banker are void and punters get their stakes back (odds are equalised to one (1.00)).
- Card value in points:
- Ace has the value of 1 (one) point.
- The sum of points of numerical cards from Deuce (2) to Nine (9) is equal to the number of points of the given card.
- The value of Face cards (Jack, Queen, King) and Ten (10) is zero (0).
- 2.5. Calculation of the total of points:
- All card points of each player are summed up to calculate the total sum of player’s points.
- If the total sum is expressed in a double-digit figure, the score of the Player is the right digit of the total of cards. For example, the sum of Nine (9) and Four (4) is 13, so the score will be 3. The sum of Seven (7) and Eight (8) is 15, and the score will be 5.
- Additional bets:
- In addition to the main bets like Player, Banker or Tie there are extra betting options such as bets on pairs and bets on the total of dealt cards. Odds for these outcomes change with each betting round.
- Bets on pairs (Player Pair, Banker Pair and Any Pair) apply only for the first two cards of the Player and Banker. The third card does not count and is not used to form pairs.
- Bets on the total of dealt cards can be placed as well. Bet on Small wins when the total of dealt cards is 4. Bet on Big wins when 5 or 6 cards are dealt.
- Additional bets are not linked with the main bets. It is possible to place the main bet on Player and additional bet on Banker Pair and vice versa. Additional bets can be placed without betting on the main bets.
- Tables for the rules of dealing the third card:
- Exceptions to the Rules:
- If Player or Banker is dealt 8 or 9 points in the first two cards, such hand is called a Natural hand, and no more cards are dealt. The total sums of the Player and the Banker points are calculated and the winner is announced. This rule supersedes all other rules.
- If Player is dealt 6 or 7 points in the first two cards, and Banker is dealt 5 points, or less (0, 1, 2, 3, 4) in the first two cards as well, then the Banker gets the third card.
3. Gameplay:
- The first betting round. Bets can be placed even before the dealing of the first card. Punters can bet on one or more available outcomes.
- The second betting round. After the first betting round the Player receives the first card and new odds for the betting outcomes are displayed on screen and the second betting round begins. Bets made in the first betting round have no influence for bets of the second betting round therefore punters can place bets on the same or different outcomes more than once.
- The third betting round. After the second betting round the Banker receives the first card and new odds for the betting outcomes are displayed on screen and the third betting round begins. After this betting round the Player and the Banker receives the second and, if necessary, the third card each (see 2.6). The results are calculated and the winner of the draw is displayed on screen.
- Change of cards:
- When less than 40 cards remain in the shoe, the dealer announces that the shoe will be changed after the ongoing draw.
- The dealer places all used and unused cards to the used card box. Empty shoe is replaced with a full and ready to use shoe with shuffled cards. The full used card box is replaced with an empty box as well. This change is made real-time when punters and audience can see it.
- After change of cards is completed, the dealer announces that 3 – 6 cards from the top of the newly presented shoe will be discarded. Number of cards(3/4/5/6) discarded is generated randomly during each change of cards.
- The shuffling of cards. ; comes and shuffles the cards while everyone sees it and prepares the cards for dealing. Both shoes are visible on screen all the time so punters can see the shuffling and change of cards.
4. Betting limits:
- Maximum and minimum betting limits are determined by the gambling company.
5. Special cases:
- Cancelled draws. Bet-on-Baccarat game draws may be cancelled if:
- The scanner cannot scan the card or its readings do not match the card on the table;
- A card or cards appear in a wrong place or gets mixed;
- Technical problems occur (internet connection problems, technical failures in the studio or dealer’s mistakes).
- Dealer’s mistakes that can cause the draw to be cancelled:
- The dealing sequence is altered(see 2.2);
- A card or cards are marked or damaged;
- A card or cards fall off the table or cannot be seen on screen due to the dealer’s mistake;
- A card or cards in the deck are turned face-up and picture/number is visible due to incorrect shuffling;
- The dealer incorrectly scans a card or cards and readings of the scanner do not match the cards on the table.
- Dealer’s mistakes that can cause the draw to be cancelled:
- If the draw is cancelled, all bets are void and stakes returned to players (odds are equalized to one).
- Card burning. Cards can be burned during the game if:
- The dealer takes and shows a card face-up from the shoe when the betting round is not finished;
- A card cannot be scanned or read by the program due to technical reasons.
- Card burning procedure:
- The dealer shows the card face-up to all players;
- The dealer announces that the specified card will be burned;
- The dealer places the card into the used card box;
- The dealer takes a new card from the shoe in the place of the burned card.
6. Game organisation procedure:
- Draws of the game run 24/7 with maintenance breaks on demand, however, everything else including dealer and card changes are shown live for everyone to see.
7. Equipment used in the game:
- Six standard 52 (fifty-two) card decks. Each card has a unique bar code which is scanned by an integrated table scanner when the cards are dealt on the table.
- Integrated table scanner used to scan the bar codes on the cards.
- Security card used to cover the bottom card of the deck.
- Shoe with shuffled cards from which the dealer deals the cards.
- Table with two marked places for the Player and the Banker cards.
- Box for used cards where the dealer places the used cards after dealing.
8. Additional information:
- These Rules & Regulations are published in a number of languages for information purposes and ease of access by players. It is only the English version that is the legal basis of the relationship between Player and the Operator and in case of any discrepancy between a non-English version and the English version of these Rules & Regulations, the English version shall prevail.
- All the claims of the Player related to the results of the draws or other technical issues should be addressed to the Operator no later than 30 (thirty) days after the draw in question
War of Bets
War of Bets is a card game involving two sides - Player and Dealer. It uses a standard playing card deck. The higher card wins. If the two cards played are of equal value, then there is a "War".
Game process
The game is played between two sides – the Player and the Dealer. The dealer deals one card face-up to each side in every draw of the game. Cards are dealt one at a time and the Player always receives the first card. The goal of the game is to get a higher card according to the ranking (Aces counts as highest cards only and deuces counts as lowest). A War (Tie) occurs if the Player and the Dealer have the same value cards. In this situation War (Tie) outcome wins, both Dealer and Player loses.
First round bets can be placed even before the cards are dealt. Punters can bet on one or more available outcomes. Second round bets can be placed after the Player receives the first card and odds are updated. Bets made in the previous betting round have no influence on further bets therefore punters can place bets on the same or different outcomes more than once.
In the event of a War (Tie) punters who placed bets on this outcome are paid their winnings. Bets placed on the Player and (or) the Dealer are lost.
Game rules
1. Terms:
- Betting round – time allocated for accepting player’s bets.
- Odds – numerical expression determined on the basis of mathematical probability of an outcome, which is multiplied by the amount of the player’s stake to calculate the winnings.
- Value – place of the card in the series of the same suit (e.g. Deuce, Jack, Ace), where the deuce has the lowest and the ace has the highest value.
- Suit – one of the four types of cards (Hearts, Diamonds, Spades, Clubs).
- Deck – a set of 52 (fifty-two) cards consisting of thirteen cards from each of the four suits (Deuce, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King, Ace).
- Shoe – gaming device where six decks of cards are placed before beginning of the game.
- Draw – one dealing of cards which begins with the first betting round and ends when the dealer announces the outcome of the dealing, collects all used cards face-up on the table and puts them into the box for used cards.
- Betting outcome – possible interpretation of the outcome of one draw expressed in odds which may change in the course of the draw depending on the change of the mathematical probability of the outcome.
- Betting options – a list of all betting outcomes available to the player.
- Player – one of the parties of the game that is marked in a picture and to whom the dealer deals the cards.
- Dealer – one of the parties of the game that is marked in a picture and to whom the dealer deals the cards.
- War – outcome of a draw, when after a deal of cards for the Player and the Dealer, both have cards that have the same value.
- Face card – Jack, Queen or King of any suit.
4. Betting limits:
- Maximum and minimum betting limits are set by the gambling company.
5. Special cases:
- Cancelled draws. War-of-Bets game draws may be cancelled if:
- The scanner cannot scan the card or its readings do not match the card on the table;
- A card or cards appear in a wrong place or gets mixed;
- Technical problems occur (internet connection problems, technical failures in the studio or dealer’s mistakes).
- Dealer’s mistakes that can cause the draw to be cancelled:
- The dealing sequence is altered (see 2.2);
- A card or cards are marked or damaged;
- A card or cards fall off the table or cannot be seen on a screen due to the dealer’s fault;
- A card or cards in the deck are turned face-up and picture/number is visible due to incorrect shuffling;
- The dealer incorrectly scans a card or cards and readings of the scanner do not match the cards on the table.
- Dealer’s mistakes that can cause the draw to be cancelled:
- If the draw is cancelled, all bets are void and stakes are returned to the players (odds are equalized to one).
- Card’s burning. Cards can be burned during the game if:
- The dealer takes the card out of the shoe and shows it face-up when the betting round is not finished;
- A card cannot be scanned or read by the program due to technical reasons.
- Card’s burning procedure:
- The dealer shows the card face-up to all players;
- The dealer announces that the specified card will be burned;
- The dealer places the card into the box of used cards;
- The dealer takes a new card from the shoe and puts it in the place of the burned card without cancelling the draw.
6. Game organization procedure:
- Games run 24/7 with maintenance breaks on demand, however, everything else including dealer and card changes are shown live for everyone.
7. Equipment used in the game:
- Six standard 52 (fifty-two) card decks. Each card has a unique bar code which is scanned by an integrated table scanner during the deal of cards.
- Integrated table scanner which is used to scan the bar codes of the cards.
- Cutting card which is used to cover the bottom card of the deck.
- Shoe with shuffled cards from which the dealer deals the cards.
- Table with two printed boxes on the layout for the Players and the Dealers cards.
- Box of used cards where the dealer places used cards after each draw.
8. Additional information:
- These Rules & Regulations are published in a number of languages for information purposes and ease of access by players. It is only the English version that is the legal basis of the relationship between Player and the Operator and in case of any discrepancy between a non-English version and the English version of these Rules & Regulations, the English version shall prevail.
- All the claims of the Player related to the results of the draws or other technical issues should be addressed to the Operator no later than 30 (thirty) days after the draw in question.
Speedy 7
Speedy 7 is a real-time live-streamed card game being the most-simple-to-use for consumers. The game is built around the premise of speed, efficiency and simplicity, key elements in the modern online betting experience.
Game process
There are only two outcomes, with the player needing to predict whether the card will be red or black. There are seven cards dealt per two-minute draw and a player can join at any time. There are bonuses for four and seven correct predictions in a row. The odds on black and red being predicted are similar and continues to grow as four or seven successive correct picks come up. The live dealer uses six 52-card decks with a standard shuffler.
Game rules
1. Terms:
- Betting round – time allocated for players bets to be accepted.
- Odds – numerical expression determined on the mathematical probability of an outcome, which is multiplied by the amount of the player’s stake to calculate the winnings.
- Suit – one of the four types of cards (Hearts, Diamonds, Spades, Clubs).
- Colour – one out of two suit colours: Red (Hearts, Diamonds) and Black (Spades, Clubs).
- Deck – a set of 52 (fifty-two) cards consisting of thirteen cards from each of the four suits (Deuce, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King, Ace).
- Shoe – gaming device where deck of cards is placed before beginning of the game.
- Draw – one dealing of cards; begins with the first betting round and ends with the opening of the seventh card.
- Betting outcome – interpretation of the outcome expressed in odds, which may change in the course of the draw depending on the change of the mathematical probability of the outcome.
- Betting options – a list of all betting outcomes available to the player.
- Lucky streak – the number of bets the player has won in a row in one draw - without without missing any of the betting rounds.
2. Rules:
- Players predict what the next face-up card will be, and correct successive predictions will start the streak.
- Only one streak per player at a time.
- Player can start playing in any betting round of a draw.
- Player can cash out during any betting round of a draw.
- If a player cashes out, a player can still start a new streak - even during the same draw.
- The lucky streak ends after the seventh card in the draw is dealt, either when the player does not make any choice during betting round or cashes out.
- Dealing
- Cards are dealt one by one after each betting round until 7 cards are dealt on the table.
- The betting round is active before the first dealt card and after each dealt card except the seventh card. Once betting round is over, a new card is dealt.
- After each dealt card, and in accordance with the fixed rules, the odds are determined by how many players correctly predicted the card.
- Draw ends when the seventh card is dealt, winnings are determined and paid out to the players who have not yet cashed out.
3. Gameplay:
- Game consists of seven betting rounds. During each betting round the player can predict the card to be dealt next.
- First betting round. The first betting round begins before the first card is dealt, during which the player can place a bet for only one of the betting options available, predicting the next opened card (this rule applies to all betting rounds).
- The announcement of the first betting round result. Once the first betting round is completed, the first card is dealt and the outcome of the betting round is determined, the cumulative winnings are calculated, and the new betting round starts.
- The second betting round. Updated odds are displayed before the second betting round starts. Players who win in the first betting round can make one of the following actions:
- Continue playing by predicting the next card.
- Cash out (there will be a dedicated button for that). In this case, the accumulated winning will be paid out.
- No action taken during the betting round (e.g. player cannot decide, internet connection was lost etc.). In this case, the accumulated winning will be cashed out once the betting rounds’ time expires (see 3.4.2).
- The betting rounds from three to six follow the rules described in 3.3 section.
- As per rules in sections 2.3 and 2.5, the player can start playing in any of the betting rounds.
- The shuffle of cards:
- There are two decks used in the game – one is being used for dealing the cards during the draw and the second one is not being used in the draw - as it is being shuffled.
- At the end of the draw, the dealer collects a deck of used cards, which will be shuffled during the next draw.
- A deck which was being shuffled in the previous draw will be used for the next dealing of cards.
4. Bonuses:
- The 4-card streak Bonus. Bonus for a lucky streak of four betting rounds can be won by players who have correctly guessed four cards in a row in the same draw without using taking cash out option, the player will receive a Bonus on the initial stake regardless of the subsequent outcome of player’s game.
- The 7-card streak Bonus. Bonus for a lucky streak of seven betting rounds can be won by players who started playing from the first betting round and have guessed all cards correctly without using taking cash out option. Bonus will be paid out as an additional winning calculated by fixed odds multiplied by the stake of player’s initial bet.
- ixed odd value for the 7-card streak bonus is determined by the gambling company.
5. Special cases:
- Cancelled draws. Draw might be cancelled if:
- The scanner cannot scan the card, or its readings do not match the card on the table;
- A card or cards appear in a wrong placement or gets mixed;
- Technical problems occur in the studio (internet connection problems, technical failure or dealer’s mistake).
- Dealer’s mistakes that can cause the draw to be cancelled:
- The dealing is sequence altered (see 2.7 section and subsections)
- A card or cards are marked or damaged;
- A card or cards fall off the table or cannot be seen on a screen due to the dealer’s fault;
- A card or cards in the deck are turned face-up due to incorrect shuffling;
- The dealer incorrectly scans card or cards and readings of the scanner do not match the cards on the table.
- The dealer draws two cards for one betting round.
- Dealer’s mistakes that can cause the draw to be cancelled:
- If the draw is cancelled, player will receive a refund of their stake or accumulated winning (See 3.4.2).
6. Game organization procedure:
- The game runs 24/7 with maintenance breaks on demand. Everything else, including dealer and card changes, is broadcast live.
7. Equipment used in the game:
- 1 x 52 (fifty-two) card deck. Each card has a unique bar code which is scanned by an integrated table scanner during the deal of cards.
- An integrated table card scanner is used to scan the bar codes of the cards.
- An integrated card shuffling machine is used to shuffle the deck of cards.
- A cutting card is used to cover the bottom card of the deck.
- A shoe with shuffled cards from which the dealer deals the cards.
- Table with seven printed boxes on the layout for the seven dealt cards.
8. Additional information:
- These Rules & Regulations are published in several languages for informational purposes and ease of access by players. It is only the English version that is the legal basis of the relationship between player and the Operator and in case of any discrepancy between a non-English version and the English version of these Rules & Regulations, the English version shall prevail.
- All the claims of the player related to the results of the draws or other technical issues should be addressed to the Operator no later than 30 (thirty) days after the draw in question.
Wheel of Fortune
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“Wheel of Fortune” is a very fast and simple live game with clear betting options.
Game process
Presenter introduces the Wheel of Fortune, spins it counter-clockwise and then spins it clockwise with a light hand stroke. Only one spin is made during a draw except for cases when the spin must be repeated. Presenter’s spin (and the draw) is valid if the wheel makes at least three (3) full spins clockwise. Full clockwise spins are counted by the spins counter and a green light is lit when the wheel makes three (3) full spins. The spin starts when the wheel starts spinning clockwise and the pointer leaves the sector where it was previously standing. The result of the draw is the sector’s number or symbol where the pointer lands after the wheel stops turning.
There is only one betting round and players can place their bets on all available outcomes for the upcoming draw. A betting round takes place between the game draws and lasts about two minutes. Draws of the game run every 3 minutes daily.
Game rules
1. Terms:
- Wheel of Fortune – a round gaming device divided into nineteen (19) sectors which are separated by metal holders;
- Sector – one out of nineteen (1/19) parts of the wheel numbered from one (1) to eighteen (18) or marked with a special symbol (a cup with a star). All sectors are of equal size;
- Draw result – sector where the lower end of the pointer stops (closer to the center of the wheel). Results are determined according to fixed rules (see 2.8.);
- Pointer – a part of the gaming device (at the top middle of the wheel) which determines the result of the draw;
- Odds – numerical expression which is multiplied by the player’s stake to calculate the winnings.
2. Rules:
- The game’s presenter introduces the Wheel of Fortune, spins it counter-clockwise and then spins it clockwise with a light hand stroke;
- One Wheel of Fortune is used in the game;
- Only one spin is made during a draw except for cases when the spin must be repeated (see 4.2.);
- Presenter’s spin (and the draw) is valid if the wheel makes at least three (3) full spins clockwise;
- A turn starts when the presenter’s spinned wheel starts spinning clockwise and the pointer leaves the sector where it was previously standing;
- The result of the draw is the sector’s number or symbol where the pointer lands after the wheel stops turning;
- If the pointer stops between sectors, on the metal handle which divides sectors and does not fully jump over the metal handle to the upcoming sector, the sector on the right hand side of the metal handle on which the pointer stops is considered to be the correct result of the draw;
- Results for Wheel of Fortune:
3. Gameplay:
- There is only one betting round and punters can place their bets on all available outcomes;
- The betting round takes place between the game draws and lasts about four minutes. When the first draw is finished, the betting round for the second draw immediately starts. The broadcast starts after the end of the betting round;
4. Betting limits:
- Maximum and minimum betting limits are determined by the gambling company.
5. Special cases:
- Cancelled draws:
- Draws can be cancelled due to technical failures: internet connection problems, technical problems in the studio or presenter’s mistakes;
- Presenter’s mistakes that can result in cancelled draws:
- The Wheel of Fortune does not make at least three (3) full spins;
- The presenter makes physical contact with the Wheel of Fortune when the wheel is already spinning or the presenter changes the speed of the wheel in any other way;
- Repeated spin. A spin has to be repeated if:
- The Wheel of Fortune does not make three (3) full spins from the beginning of the spin until the wheel comes to a complete stop;
- If the sound during the broadcast is lost or the presenter announces the wrong winning sector, the correct draw results are determined by the video broadcast;
- If a player cannot see the live broadcast due to technical reasons (no internet connection, no electricity etc.) but the broadcast can be found in the archive, draw is deemed to have taken place;
- Results of each draw and archive for the broadcasts can be found on the game organizer’s website.
6. Game organization procedure:
- Game draws run 24/7 every 3 minutes with maintenance breaks on demand.
- Organizer has the right to change the time and the duration of the broadcasts;
7. Equipment used in the game:
- Wheel of Fortune (see 1.1.).
8. Additional information:
- These Rules & Regulations are published in a number of languages for information purposes and ease of access by players. It is only the English version that is the legal basis of the relationship between Player and the Operator and in case of any discrepancy between a non-English version and the English version of these Rules & Regulations, the English version shall prevail.
- All the claims of the Player related to the results of the draws or other technical issues should be addressed to the Operator no later than 30 (thirty) days after the draw in question.
Dice Duel
"Dice Duel" is a simple real time dice–rolling game adapted for betting with a wide selection of outcomes.
Game process
Two – one red and one blue dice with sides numbered from 1 to 6 pips are used in the game. The presenter puts the dice into a dice box, shuffles and rolls them on the game table. Dice are rolled only once during a draw except in special cases when the roll has to be repeated. A roll is deemed to have taken place when both dice stand on one of their sides and clearly make a two dice combination. The result of the draw is the two dice combination determined by the color of the dice and the pip numbers on the top side of each dice after they are rolled on the table.
There is only one betting round and players can place their bets on all available outcomes for the upcoming draw. A betting round takes place between the game draws and lasts about 40 seconds. Draws of the game run every 60 seconds daily.
Game rules
1. Terms:
- A dice – a small cube with each side having a different number of pips ranging from 1 to 6 rolled in order to generate a random number.
- Dice set – a set of 2 dice in which one dice is red and another is blue.
- Spare dice set – a set of 2 dice in which one dice is red and another is blue and that is visible in the picture.
- Dice box – a container used to hold, shake and roll the dice.
- Game table – a special downward sloping table with lighting and a marked place for the lucky combination to be placed.
- Lucky combination – the result of the draw determined after the dice have been rolled in the place for the lucky combination on the game table.
- Odds – numerical expression which is multiplied by the player’s stake to calculate the winnings.
2. Rules:
- The presenter of the game puts the dice into the dice box, shakes and rolls the dice on the game table during a live broadcast.
- Set in which one of two dice is red and another is blue with sides numbered from 1 to 6 pips are used for the game.
- Dice are rolled only once during a draw except in special cases when the roll has to be repeated ( see 5).
- A roll is deemed to have taken place when both dice stand in the place for the lucky combination on one of their sides and clearly make a two dice combination.
- The result of the draw is the two dice combination determined by:
- the pip numbers on the top side of the dice after they have been rolled on the table;
- the colour of both dice.
- Presenter identifies the lucky combination by non–changing rules.
- Dice Duel combinations (36):
3. Gameplay:
- There is only one betting round and players can place their bets on all available outcomes for the upcoming draw.
- A betting round takes place between the game draws. When the ongoing draw is finished, the betting round for the next draw immediately starts. The broadcast starts after the end of the betting round.
4. Betting limits:
- Maximum and minimum betting limits are determined by the gambling company.
5. Special cases:
- Cancelled draws:
- Draws can be cancelled due to technical failures: internet connection problems, technical problems in the studio or presenter’s mistakes;
- Presenter‘s mistakes that can end up with cancelled draws:
- fall off the table before, during or after the repeated roll;
- During repeated roll dice stops on its edge after the roll;
- During repeated roll dice does not stand fully on one of its sides;
- During repeated roll a dice combination cannot be determined (see 2.7.);
- After the repeated roll one, or more than one dice fully, or partially covers line of marked zone for lucky combination;
- A repeated roll must be performed if:
- Dice stops on its edge after the roll;
- Dice does not stand fully on one of its sides;
- A dice combination cannot be determined (see 2.7.).
- After the roll one, or more than one dice fully, or partially covers line of marked zone for lucky combination;
- Dice falls off the table before, during or after the first roll;
- Video and audio streaming do not match or do not exist.
- If sound is lost during the broadcast or the presenter announces the wrong winning combination, the correct draw outcomes are determined by the video broadcast.
- If a player cannot see the live broadcast due to technical reasons at their end (no internet connection, no electricity etc.) but the broadcast can be found in the archive, draw is deemed to have taken place.
- Results of each draw and archive for the broadcasts can be found on the game organizer’s website.
6. Game organization procedure:
- Game draws run 24/7 with maintenance breaks on demand.
- Organizer has the right to change the time and duration of the broadcasts.
7. Equipment used in the game:
- A set of 2 dice (see 1.2).
- A spare set of 2 dice (see 1.3).
- 7A dice box (see 1.4).
- 7.4. A game table (see 1.5).
8. Additional information:
- These Rules & Regulations are published in a number of languages for information purposes and ease of access by players. It is only the English version that is the legal basis of the relationship between Player and the Operator and in case of any discrepancy between a non–English version and the English version of these Rules & Regulations, the English version shall prevail.
- All the claims of the Player related to the results of the draws or other technical issues should be addressed to the Operator no later than 30 (thirty) days after the draw in question.
6+ Poker
BetGames.TV’s latest version of Poker is set to become an instant classic. The game is called 6+ POKER and the concept is based on a variation of the wildly popular standard Poker Hold ‘Em version. The name implies action, with 6+ POKER providing a clue as to the excitement of the experience. The standard rules of Poker have been tweaked for absolute user interaction and encapsulates an individual look, feel and gameplay. The name 6+ POKER shows that each draw consists of a 36-deck card, with the lowest card number being a six. The interesting, innovative and unique dynamic will provide a new experience, and will create a deeper love for the game.
The beauty of the game is that there are subtle differences between 6+ Poker and the traditional version, and these alterations enhance interactivity, efficiency, win opportunities and outcomes. The changes are simple, and ease-of-use is a key factor:
- All cards lower than the 6 are being removed from the deck.
- Ace is now part of the Straight combination (example: A-6-7-8-9)
- The Flush combination becomes higher than the full house
- A Three of a kind becomes higher than the straight combination.
The changes may seem small, but the gameplay experience will intensify as the 6+ POKER version brings a little something different to the table. The slightest alteration brings about massive change – more depth and exciting dynamics. Evolution and adaption are the key tenets to life, and we know this new version will creep into players hearts.
Games Rules Index
Evolution Games
Baccarat incl Red Envelope Bonus
- Baccarat Tables A to Z and or 1 to 100
- Baccarat Control Squeeze
- Speed Baccarat Tables A to Z and or 1 to 100
- Salon Prive Baccarat Tables A to Z and or 1 to 100
- Baccarat Squeeze
Game Objective
The objective in Baccarat is to predict whose hand will win by having the value closest to 9.
Game Rules
The game is hosted by a game presenter and is played with eight standard 52-card decks. Card values are as follows:
- Aces are the lowest cards and are worth 1 point each.
- Cards from 2 to 9 are worth their numerical face values.
- 10s and face cards (jacks, queens and kings) are each worth 0.
D - Draw; S - Stand
If the Player's hand stands on a 6 or 7, then a Banker hand totalling 3, 4 or 5 must draw, while a Banker hand totalling 6 must stand.
Whoever gets the hand closest to a total of 9 wins.
Payouts
Your payout depends on the type of bet placed.
Hand Combination Odds
P Bonus/B Bonus
- Non-Natural hand wins by 9 points, 30:1
- Non-Natural hand wins by 8 points, 10:1
- Non-Natural hand wins by 7 points, 6:1
- Non-Natural hand wins by 6 points, 4:1
- Non-Natural hand wins by 5 points, 2:1
- Non-Natural hand wins by 4 points, 1:1
- Natural win, 1:1
- Natural tie, Push
Please note that any malfunction voids the game round and all eventual payouts for the round. Bets will be returned.
Red Envelope
In random game rounds, you will be presented with a special Red Envelope gift that increases payout values for the Tie, P Pair or B Pair bet spots. If your bet wins and it coincides with the randomly selected Red Envelope bet spot, your payout will be increased.
The increased payout values are randomly generated per bet spot as follows:
Return to Player
The optimal Return to Player (RTP) percentage for Baccarat is 98.94%*.
The following table displays the return-to-player percentage on the different optional side bets.
*RTP based on optimal strategy for Banker bet.
Baccarat No Commission
The Following Game rules applies to:
- No Commission Speed Baccarat Tables A to Z and or 1 to 100
- No Commission Baccarat
Game Objective
The objective in Baccarat No Commission is to predict whose hand will win by having the value closest to 9.
Game Rules
The game is hosted by a dealer and is played with eight standard 52-card decks. Card values are as follows:
- Aces are the lowest cards and are worth 1 point each.
- Cards from 2 to 9 are worth their numerical face values.
- 10s and face cards (jacks, queens and kings) are each worth 0.
- Only the numeric value of each card is relevant in the main Baccarat game; each card's suit (hearts, spades, clubs or diamonds) is irrelevant.
- Prior to each deal, you must place your bet on whether the Player or the Banker will win the round by having the hand with a value closest to 9. You also have the option to bet that the round will end in a Tie, which occurs when both the Player and Banker hold hands of equal value.
- The dealer begins by dealing two cards each to the Player and to the Banker.
- Two hands are dealt in Baccarat: one hand to the Player and one hand to the Banker.
- If the Player and Banker hold hands of equal value, the round ends in a tie. The Tie bet wins, and bets on the Player and Banker push (are returned).
- Each hand's value is calculated by dropping the tens digit in a hand otherwise worth 10 or more. For example, a hand consisting of a 7 and a 9 is only worth 6 in Baccarat (because 16-10=6). Similarly, a face card plus a 9 will be worth 9.
- If the Player or the Banker receives an initial two-card hand worth 8 or a 9 (a "natural" 8 or 9), no additional cards will be dealt to either hand.
- If the Player and Banker receive initial two-card hands worth 0-7, the "Third Card Rule" is consulted to determine if a third card is to be dealt to either hand or both hands. The Player always goes first.
Player's Hand
Player's initial two-card hand
Banker's Hand

D - Draw; S - Stand
If the Player's hand stands on a 6 or 7, then a Banker hand totaling 3, 4 or 5 must draw, while a Banker hand totaling 6 must stand.
Whoever gets the hand closest to a total of 9 wins.
Side Bets
Payouts
Your payout depends on the type of bet placed.
Hand Combination Odds
P Bonus/B Bonus
- Non-Natural hand wins by 9 points, 30:1
- Non-Natural hand wins by 8 points, 10:1
- Non-Natural hand wins by 7 points, 6:1
- Non-Natural hand wins by 6 points, 4:1
- Non-Natural hand wins by 5 points, 2:1
- Non-Natural hand wins by 4 points, 1:1
- Natural win, 1:1
- Natural tie, Push
Please note that any malfunction voids the game round and all eventual payouts for the round. Bets will be returned.
Red Envelope
In random game rounds, you will be presented with a special Red Envelope gift that increases payout values for the Tie, P Pair or B Pair bet spots. If your bet wins and it coincides with the randomly selected Red Envelope bet spot, your payout will be increased.
The increased payout values are randomly generated per bet spot as follows:
*RTP based on optimal strategy for Player bet.
Gonzo’s Treasure Hunt
Game Objective
Gonzo’s Treasure Hunt is an exciting game full of unexpected prizes. You will join Gonzo, the Spanish explorer, in the search for the lost treasures of El Dorado city.
The objective of the game is to guess where on the wall of 70 stones you will find the hidden treasure stones.
Game Rules
- Place your bets on one or more treasure stones. The stones on the wall will be displayed in a matching colour.
- Select the number of picks (1 to 20) you would like to make to find your stones once the wall is hidden. Your total bet will be the number of selected picks multiplied by the total value of all your placed bets on treasure stones. For example, placing R2 and R5 on two different stones and 3 picks selected is (R2+R5) x 3 = R21
Treasure Hunt
- After you have placed your bets and selected your number of picks, all the stones on the wall are shuffled and the values hidden. Now is the time to hunt your treasures by picking stones from the wall. The timer will start counting and you can make as many picks as you have selected. You can move any of your selections by clicking/tapping on it and dragging it to a different stone.
- If time is up and you have not made all the selected picks, the remaining picks will be made randomly for you.
Prize Drop
- Gonzo will now turn the key to start the Prize Drop! Bonus Prizes from 3 to 100 in value will appear at the top of the wall, and if there is an opening in the row below, the prizes will drop down and stop at random stones, adding to the value of the hidden stone. Some Prize Drops may contain no prizes to be dropped to the wall.
- Multipliers with values from 2x to 10x may also appear among the prizes in the top row which would multiply all visible values on the wall.
- In addition, a Re-Drop may also appear among the prizes in the top row, triggering another Prize Drop and increasing the chances of even more prizes falling onto the wall.
- Each time there is a Prize Drop, there can be Bonus Prizes, multipliers, and Re-Drops in the top row, falling in that order. A maximum of 10 Re-Drops can occur during one game round. If more than one prize falls on the same stone, all the prize values are added. If a Re-Drop features a new multiplier, all visible values on the wall are multiplied again using that multiplier.
- At the end of the game, the wall reveals the final values on all of the stones.
- You can now see whether you have picked the same stones that had your bet at the start of the game round.
- You only win if you picked one of the stones with your bet on. If you picked a stone that received a bonus value, it is added to the standard payout value (1, 2, 4, 8, 20 and 65). Your winning bet is multiplied by the stones final value. Your original bet on a single stone and one selected pick is returned on top of what you have won.
- Example 1: You bet on 65x, a Bonus Prize of 10 is dropped and that is followed by a 2x multiplier. You prize will be 65 + 10 x 2= 85. 85 is then multiplied by your bet to arrive at your total winnings and your original bet is returned on top of that.
- Example 2: You bet on 1x and have chosen 5 picks. A Bonus Prize of 10 is dropped on one of your selections and that is followed by a 2x multiplier.
When the wall reveals you see that:
- under the first pick there is a 1x stone with the Bonus Prize of 10 and a 2x multiplier. The value of your Bonus Prize is multiplied by 2 and is now 20. Your payout is 1 + 20
- under the second, third and fourth picks, there are 1x stones as well. Your payout is 1+1+1
- under the fifth pick there is a 4x stone. Since you did not bet on this stone, you receive no payout for it.
You have found 4 stones with 1x. Your final payout for the 1x stone is 24.
Stones that were picked but were not covered by your bet will be displayed on the wall with a special symbol.
Payouts
The maximum payout for your all winnings within a game round is R5,000,000. For details see the Bet Limit table in the info tab when in the live game.
Prizes won during the game round are added on top of the standard payout. The maximum amount an individual stone on the wall can receive during the Prize Drop is 20,000x.
Please note that any malfunction voids the game round and all eventual payouts for the round.
Return to Player
The optimal theoretical Return-To-Player (RTP) is 96.56%.
- 1 – 96.42%
- 2 – 96.51%
- 4 – 96.35%
- 8 – 96.56%
- 20 – 96.55%
- 65 – 96.52%
First Person American Roulette
Game Rules
The objective in First Person American Roulette is to predict the number on which the ball will land by placing one or more bets that cover that particular number. The wheel in American Roulette includes the numbers 1-36 plus a single 0 (zero) and a double zero (00).
After you have placed your bets, click/tap the SPIN button to start the spin of the ball within the Roulette wheel. The ball will eventually come to rest in one of the numbered pockets within the wheel. You win if you have placed a bet that covers that particular number.
Bet Types
You can place many different kinds of bets on the Roulette table. Bets can cover a single number or a certain range of numbers, and each type of bet has its own payout rate.
Bets made on the numbered spaces on the betting area, or on the lines between them, are called Inside Bets, while bets made on the special boxes below and to the side of the main grid of numbers are called Outside Bets.
Inside Bets:
- Straight Up - place your chip directly on any single number (including zero).
- Split Bet - place your chip on the line between any two numbers, either on the vertical or horizontal.
- Street Bet - place your chip at the end of any row of numbers. A Street Bet covers three numbers.
- Corner Bet - place your chip at the corner (central intersection) where four numbers meet. All four numbers are covered.
- Five Bet - place your chip on the outer boundary line of the betting grid between 0 and 1 (at the point where the bottom-right corner of the number 0 meets the bottom-left corner of the number one). A Five Bet covers five numbers: 0, 00, 1, 2 and 3.
- Line Bet - place your chip at the end of two rows on the intersection between the two rows. A line bet covers all the numbers in both rows, a total of six numbers.
Outside Bets
- Column Bet - place your chip in one of the boxes marked "2 to 1" at the end of the column that covers all 12 numbers in that column. The zero and double zero is not covered by any column bet.
- Dozen Bet - place your chip in one of the three boxes marked "1st 12," "2nd 12" or "3rd 12" to cover the 12 numbers alongside the box.
- Red/Black - place your chip in the Red or Black box to cover the 18 red or 18 black numbers. The zero and double zero is not covered by these bets.
- Even/Odd - place your chip in one of these boxes to cover the 18 even or 18 odd numbers. The zero and double zero is not covered by these bets.
- 1-18/19-36 - place your chip in either of these boxes to cover the first or second set of 18 numbers. The zero and double zero is not covered by these bets.
Neighbour Bets
- Click/tap the NEIGHBOUR BETS button to view a special oval or racetrack-shaped betting area that allows you to place neighbour bets and other special bets more easily. Re-click/tap the button to close/re-open this feature.
- Each bet covers a different set of numbers and offers different payout odds. Bet spots will be highlighted.
- A neighbour bet covers a particular number as well as other numbers that lie in close proximity to it on the Roulette wheel. To place a neighbour bet, click/tap a specific number on the racetrack. A chip will be placed on the chosen number and on numbers that neighbour it to the right and left. Click/tap on the circular "-"or "+" button to increase or decrease the set of neighbours to the right and left of the chosen number.
Special Bets
Finale en Plein
- Finale en plein 0 – 5-chip bet covers 0+00+10+20+30, each with 1 chip
- Finale en plein 1 – 4-chip bet covers 1+11+21+31, each with 1 chip
- Finale en plein 2 – 4-chip bet covers 2+12+22+32, each with 1 chip
- Finale en plein 3 – 4-chip bet covers 3+13+23+33, each with 1 chip
- Finale en plein 4 – 4-chip bet covers 4+14+24+34, each with 1 chip
- Finale en plein 5 – 4-chip bet covers 5+15+25+35, each with 1 chip
- Finale en plein 6 – 4-chip bet covers 6+16+26+36, each with 1 chip
- Finale en plein 7 – 3-chip bet covers 7+17+27, each with 1 chip
- Finale en plein 8 – 3-chip bet covers 8+18+28, each with 1 chip
- Finale en plein 9 – 3-chip bet covers 9+19+29, each with 1 chip
Finale a Cheval
- Finale a cheval 0/3 – 5-chip bet covers 0+00/3+10/13+20/23+30/33, each with 1 chip
- Finale a cheval 1/4 – 4-chip bet covers 1/4+11/14+21/24+31/34, each with 1 chip
- Finale a cheval 2/5 – 4-chip bet covers 2/5+12/15+22/25+32/35, each with 1 chip
- Finale a cheval 3/6 – 4-chip bet covers 3/6+13/16+23/26+33/36, each with 1 chip
- Finale a cheval 4/7 – 4-chip bet covers 4/7+14/17+24/27+34, each with 1 chip
- Finale a cheval 5/8 – 4-chip bet covers 5/8+15/18+25/28+35, each with 1 chip
- Finale a cheval 6/9 – 4-chip bet covers 6/9+16/19+26/29+36, each with 1 chip
- Finale a cheval 7/10 – 3-chip bet covers 7/10+17/20+27/30, each with 1 chip
- Finale a cheval 8/11 – 3-chip bet covers 8/11+18/21+28/31, each with 1 chip
- Finale a cheval 9/12 – 3-chip bet covers 9/12+19/22+29/32, each with 1 chip
Complete Bets
- A Complete Bet places all of the inside bets on a specific number.
- For example, a Complete Bet on number 36 will place 18 chips to completely cover it, as follows: 1 chip on Straight-up 36, 2 chips on each of Split bets 33/36 and 35/36, 3 chips on Street bet 34/35/36, 4 chips on 32/33/35/36 Corner bet and 6 chips on Line bet 31/32/33/34/35/36.
Payouts
Your payout depends on the type of placed bet.
INSIDE BETS
OUTSIDE BETS
Malfunction voids all pays and play.
Return to Player
The optimal theoretical return-to-player percentage is 94.74%.
Fan Tan
Game Objective
The objective of Fan Tan is to predict the number of beads remaining in the last line once the selected beads are removed and sorted into lines of four.
Game Rules
- During the betting time, a random number of beads is selected from a pile of beads using a cup — only the selected beads participate in the current game round.
- After betting time has expired, the selected beads are sorted on the table into lines of four beads in each line.
- Bead sorting is performed using a special stick. The final remaining beads (between 1 and 4 beads) are placed in a line in the centre of the table and that number represents the game result.
Game View
Fan Tan can be played in a choice of two views – the default or the advanced game view. The default game view displays the main bet types, while the advanced game view includes more traditional Fan Tan bet types.
- It is possible to switch between the two game views by a simple click/tap on the view switching button.
- Switching from the default to advanced game view is possible during any game phase.
- Switching from advanced to the default game view is available only if you have no bets placed or your bets are placed only on the bets spots that are available in a default game view.
Bet Types
You can place different bets on the Fan Tan table, and each type of bet has its own payout. Your bet is returned on top of your winnings. The available bet spots depend on the game view you have selected.
Bet types in the default game view:
- 1, 2, 3, 4 — place your bet on a single number of remaining beads — 1, 2, 3 or 4. Wins pay 2.85:1.
- Big/Small — place your bet on the number of remaining beads being Small (1 or 2) or Big (3 or 4). Wins pay 0.95:1.
- Odd/Even — place your bet on the number of remaining beads being Odd (1 or 3) or Even (2 or 4). Wins pay 0.95:1.
Bet types in the advanced game view:
- 1, 2, 3, 4 — place your bet on a single number of remaining beads — 1, 2, 3 or 4. Wins pay 2.85:1.
- Big/Small — place your bet on the number of remaining beads being Small (1 or 2) or Big (3 or 4). Wins pay 0.95:1.
- Odd/Even — place your bet on the number of remaining beads being Odd (1 or 3) or Even (2 or 4). Wins pay 0.95:1.
- Nim — place your bet on 2 possible numbers of beads remaining. If the first number displayed on the Nim bet spot is the game result, it counts as a win. Wins pay 1.90:1. If the last number displayed on the Nim bet spot is the game result, it counts as a push and your initial bet is returned.
- Kwok — place your bet on 2 possible numbers of beads remaining. Numbers on the Kwok bet spots show which 2 numbers will count as winning ones. Wins pay 0.95:1.
- Ssh — place your bet on 3 possible numbers of beads remaining. Numbers on the Ssh bet spots show which 3 numbers will count as winning ones. Wins pay 0.316667:1.
Payouts
Your payout depends on the type of placed bet. Your bet is returned on top of your winnings. 5% commission is charged.
Please note that any malfunction voids the game round and all eventual payouts for the round. Bets will be returned.
Return to Player
The optimal Return to Player (RTP) percentage is 98.75% (96.25-98.75%).
Ezugi Games
Andar Bahar
Objective
Predict whether the Joker card will be drawn on Andar or Bahar side.
Game Rules
In Andar Bahar, the objective of the game is for players to predict which side a “Joker” card will appear; either Andar or Bahar.
To begin a game round the Dealer deals the first card which is commonly known as the “Joker Card”. After which the dealer will begin dealing a single card to each side: A card will be first drawn on Andar and then Bahar and Andar again and so forth until a card with the same value (or face) regardless of the suite will be drawn on one of the sides. The player needs to simply predict on which side (Andar or Bahar) a card sharing the same value (or face) as the Joker card will be drawn first. Once this matching card is drawn on either side the round ends.
Players that bet on the winning side will win the bet based on the payout table below (betting on the other side will result in losing the bet). The game is played with one deck of cards that are shuffled before each round by the dealer. The deck is cut after the shuffle and the dealer reveals then the Joker card.
Payout table
AndarX1.9BaharX2
Side Bets
Placing a bet on the side bet does not require placing a bet on Andar or Bahar main bet (but can be done in addition to the main bet).
The side bet allows the player to predict the number of cards that will be dealt after the Joker card until a card sharing the same value (or face) as the Joker card will be drawn in either Andar or Bahar.
For example if a player believes the Joker card will be dealt in the first five cards then he can place a side bet on 1-5 (1 to 5) on odds of 3:1 (three to one). If the card sharing the same value (or face) as the Joker card is drawn within the first 5 cards the player will win 3 times their bet amount.
Side bets are paid as follows:
1-5 (1 to 5)X3.56-10 (6 to 10)X4.511-15 (11 to 15)X5.516-25 (16 to 25)X4.526-30 (26 to 30)X1531-35 (31 to 35)X2536-40 (36 to 40)X5041 or moreX120
Betting Instructions
The Joker card is dealt and then betting round starts. To place a bet, select a chip value from the slider and then click directly where it says Andar or Bahar. Once the timer has finished the countdown, the dealer will begin dealing the cards (Andar first). If there is a game in progress you will need to wait until it has completed before placing a bet.
Error Handling
If there is any error in the game procedure, the game round will be temporarily paused, and the shift manager will be notified. Players will be notified by an on-screen pop-up message, to notify the player that the issue is in the process of investigation. If the manager can immediately resolve the error, the game round will continue as normal. If immediate resolution is not possible, the game round will be cancelled, and initial bets will be refunded to all players who participated in the game round.
Disconnection
The Ezugi Live Dealer services are provided via internet, which inevitably may disconnect at times. This poses potential snags to the game flow and user experience.
In order to minimize the impact caused by unexpected disconnections, when a player loses his connectivity to the game server, a reconnect message will be displayed on the screen.
Until the player reconnects to the game server, the game and chat functionality will behave improperly or be completely inactive.
Should a system disconnection occur after a bet was placed on the Andar Bahar table and before the timer has completed, the bet will not be deducted from the balance. If a disconnection occurs after the bet was finalized and already deducted from the balance, yet before the game results are known, the bet will be processed as usual and the balance will update according to the game results.
The following error handling rules apply:
- In the event that a disconnection occurs before bets are placed, i.e. before the 'No More Bets' message on the screen, the bet will not be deducted from the balance and the player will not participate in the game round. Once reconnected, please verify your balance and inform your casino operator immediately if there are any issues.
- In the event that a disconnection occurs after a game round begins, i.e. after the 'No More Bets' message on the screen, we do not guarantee that your bet was placed. Please verify with your casino operator to assure the balance is correct. If the bet was placed, the game will proceed as normal and the winnings will be processed according to the game result regardless of the disconnection. Please note the following exceptions:
- If playing on multiple seats games, there is a possibility that only some bets process while others don’t.A disconnection message might not be displayed to the player, and all decisions will proceed as the default decision.In the event that a client disconnection occurred while playing the game, regardless of the status of the game, please make sure to review your balance after the reconnection and contact your casino operator if there is a problem.
Over the Table (OTT) Andar Bahar
Ezugi provides OTT Andar Bahar from various licenced Casinos around the world. Punters can place fixed odds bets on the outcome of a live Andar Bahar game from a specific casino.
Objective
Predict whether the Joker card will be drawn on Andar or Bahar side.
Game Rules
- In Andar Bahar, the objective of the game is for players to predict which side a “Joker” card will appear; either Andar or Bahar.
- To begin a game round the Dealer deals the first card which is commonly known as the “Joker Card”. After which the dealer will begin dealing a single card to each side: A card will be first drawn on Bahar and then Andar and Bahar again and so forth until a card with the same value (or face) regardless of the suite will be drawn on one of the sides. The player needs to simply predict on which side (Andar or Bahar) a card sharing the same value (or face) as the Joker card will be drawn first. Once this matching card is drawn on either side the round ends.
- The player will have two options to place bets on Andar or Bahar:
- During the first bet timer – after the dealer reveals the Joker card
- During the second bet timer – after the dealer deals the first card for Andar and the first card for Bahar.
- Players that bet on the winning side will win the bet based on the payout table below (betting on the other side will result in losing the bet). The game is played with one deck of cards that are shuffled before each round by the dealer. The deck is cut after the shuffle and the dealer reveals then the Joker card.
- If the 1st card for Bahar is the joker card then all the Andar bets losses and all wining bets will be paid to 25% of the bet, and if the 1st card for Andar is the joker then all the Bahar bets losses and Andar bets will be paid even money.
- Once the 1st cards for both Andar and Bahar are drawn and if not winning hand dealer will announce:
- “2nd bet open” and now players can play only on 2nd bet with table limits, if 1st card of 2nd Bet (meaning if the second card dealt on Bahar) is the joker then all Andar bet losses and 2nd Bahar bet will be paid 25% and 1st bet will be paid even money.
- If not the above the game will carry on till the joker card is out in any of the slots (Andar /Bahar) and whichever side joker shows up that will be the result so all other bets losses and winning bets will be paid even money.
Payout table (for both first and second bet):
Side Bets
Placing a bet on the side bet does not require placing a bet on Andar or Bahar main bet (but can be done in addition to the main bet). The side bet can be placed only during the first bet timer and cannot be placed during the second bet timer.
The side bet allows the player to predict the number of cards that will be dealt after the Joker card until a card sharing the same value (or face) as the Joker card will be drawn in either Andar or Bahar.
For example, if a player believes the Joker card will be dealt in the first five cards then he can place a side bet on 1-5 (1 to 5) on odds of 3:1 (three to one). If the card sharing the same value (or face) as the Joker card is drawn within the first 5 cards the player will win 3 times their bet amount.
Side bets are paid as follows:
Betting Instructions
The Joker card is dealt and then betting round starts. To place a bet, select a chip value from the slider and then click directly where it says Andar or Bahar. Once the timer has finished the countdown, the dealer will begin dealing the cards: Bahar first and then Andar. Once one card is dealt for Bahar and one card is dealt for Andar then there is a new betting timer for the second bet – to bet again on Andar or Bahar. If there is a game in progress you will need to wait until it has completed before placing a bet.
RTP
Main bet - 94.85%
Side bet - 95.57%
Teen Patti
Objective
The objective of Teen Patti is to get a better 3-card Poker hand than the dealer's using the player's 3 dealt cards against dealer’s 3 dealt cards.
Game Rules
The game is played with a single 52-card deck (excluding Jokers), cards are shuffled after each game round.
Any number of players can participate in a single game simultaneously, each taking no more than one seat.
Betting Instructions
- Players must place an initial bet, the ‘Ante’, to participate in the round.
- Place a bet by selecting a chip value from the available chips and clicking on the bet option on the table before the timer runs out. You cannot join a game in progress.
- The Rebet button will rebet the last bet placed. After clicking on the button, it will be replaced by the Double button.
- The Double button doubles the rebet, so long as this new value is both within the allowed limits and the player's playable balance. If doubling all bets exceeds the player’s playable credit, only the first few bets will be doubled until the playable credit limit is reached.
- The Undo button located under the Rebet will cancel the last action.
- The Clear button will remove all of the bets placed.
- Adding excitement to the game, the player can also place a bet on one of the Side bets: ‘Pair or better’ or ‘3+3 Bonus’ or in both, which pays out when a pair or better are dealt out in the 3 players cards (for Pair or better) or Three of a kind or better are dealt out in the 6 cards: 3 players cards and 3 dealer cards. More details about the side bets can be found below.
Playing Instructions
- You will receive three cards. The dealer’s three cards will be dealt face down.
- If you feel confident in your hand, click 'Play' to place a Play bet equivalent to your Ante bet.
- Otherwise click ‘Fold’– thereby ending the round and losing your Ante.
- If decision time has expired and you have not yet made a decision to ‘Play’ or ‘Fold’ then your hand will be automatically folded and you will lose your Ante bet placed on this round.
Game Outcomes
If you place an ‘Ante’ and ‘Play’ bets and get a Straight Flush, Three of a kind or Straight on your initial three cards, you win the Ant Bonus according to the Payout table even if the dealer wins the round.
The dealer must have a Queen high or better to qualify.
You win if the dealer's hand qualifies and is lower than yours. The ‘Ante’ bet pays 1:1 and the ‘Play’ bet pays 1:1.
You lose if the dealer's hand qualifies and is higher than yours. You lose both your ‘Ante’ bet and your ‘Play’ bet.
A Push is a draw – where you and the dealer have exactly the same hand. In this case, the player gets back his/her Ante and Call bet.
Where the Dealer does not have a qualifying hand (at least Queen high), you will get back your call bet and you will win the ‘Ante’ bet 1:1.
Side Bets
The player can also place a bet on one of the following side bets:
Pair or better – player’s objective is to make a pair or better out of his hand. Pays out when a Pair or better are made up of the three player cards. The Payout is according to the hand rank according to the Payout table section below.
3+3 Bonus – player’s objective is to make the best five-card poker hand by combining the player’s three cards with the dealer’s three cards. Pays out when ‘Three of a kind’ or better are made up out of the six cards dealt in the table. The Payout is according to the hand rank according to the Payout table section below.
Both side bets can only be placed after making an initial ante bet. The side bet is always active in the round regardless of the player's decision to Play or Fold.
Hand Rankings
Winning hands for Teen Patti:
- Mini Royal is a suited Ace, King and Queen.
- Straight Flush is a hand that contains three cards in sequence, all of the same suit. For example: ten, nine and eight of clubs.
- Three of a kind is a hand that contains three cards of the same rank.
- Straight is a hand that contains three cards of sequential rank in at least two different suits. E.g. two, three and Four on at least two different suits. Two straights are ranked by comparing the highest card of each.
- Flush is a hand where all three cards are of the same suit, but not in a sequence. E.g. three cards that are all clubs.
- Pair is a hand that contains two cards of one rank plus one card that is not on this rank. E.g. two Kings and an eight. If two hands have the same pair then the kickers are compared to determine the winner.
- High Card is a poker hand of any three cards not meeting any of the above requirements. No Hand is made and the hand rank is according to the highest card.
- Individual cards are ranked down from Ace, which has the highest value, through face cards (King, Queen, then Jack), and finally from 10 down to 2.
- For completing a Straight, the Ace may represent either a 1 or the next card above a King.
- The weakest hand in Poker is the High Card – a poker hand made of any three cards not meeting any of the above-mentioned requirements.
- The decisive factor is the highest card in a player's hand.
Winning cards for 3+3 Bonus (5 cards are needed to build the hand):
- Royal Flash is a straight Flush involving the Ace, King, Queen, Jack and 10 all in the same suit.
- Straight Flush is a hand that contains five cards in sequence, all of the same suit but without the Ace.
- Four of a kind is a hand that contains all four cards of one rank and any other card. E.g. four Queens and a five.
- Full house is a hand that contains three matching cards of one rank and two matching cards of another rank e.g. three Jacks and two eights.
- Flush is a hand where all five cards are of the same suit, but not in a sequence. E.g. five cards that are all hearts.
- Straight is a hand that contains five cards in a sequential rank in at least two different suits. E.g. ten, nine, eight, seven, six in two or more different suits.
- Three of a kind is a hand that contains three cards of the same rank and other two cards that are not in the same rank as each other.
Payouts
Malfunction voids all pays and play.
Return To Player
The optimal theoretical percentage return to the player:
- Ante bet is 96.63%
- Pair or better bet is 95.51%
- 3+3 Bonus bet is 91.44%
Error Handling
If there is any error in the game procedure, the game round will be temporarily paused, and the shift manager will be notified. Players will be notified by an on-screen pop-up message, to notify the player that the issue is in the process of investigation. If the manager can immediately resolve the error, the game round will continue as normal. If immediate resolution is not possible, the game round will be cancelled, and initial bets will be refunded to all players who participated in the game round.
Disconnection
The Ezugi Live Dealer services are provided via internet, which inevitably may disconnect at times. This poses potential snags to the game flow and user experience.
In order to minimize the impact caused by unexpected disconnections, when a player loses his connectivity to the game server, a reconnect message will be displayed on the screen.
Until the player reconnects to the game server, the game and chat functionality will behave improperly or be completely inactive.
The following error handling rules apply:
- In the event that a disconnection occurs before bets are placed, i.e. before the 'No More Bets' message on the screen, the bet will not be deducted from the balance and the player will not participate in the game round. Once reconnected, please verify your balance and inform your casino operator immediately if there are any issues.
- In the event that a disconnection occurs after a game round begins, i.e. after the 'No More Bets' message on the screen, we do not guarantee that your bet was placed. Please verify with your casino operator to assure the balance is correct.If the bet was placed, the game will proceed as normal and the winnings will be processed according to the game result regardless of the disconnection. Please note the following exceptions:
- If playing on multiple seats games, there is a possibility that only some bets process while others don’t.
- A disconnection message might not be displayed to the player, and all decisions will proceed as the default decision.
- In the event that a client disconnection occurred while playing the game, regardless of the status of the game, please make sure to review your balance after the reconnection and contact your casino operator if there is a problem.
Bet on Teen Patti
Objective
The objective of 20-20 Teen Patti (or Bet on Teen Patti) is to bet who will have a better hand if Player A or Player B using each player’s 3 dealt cards.
Game Rules
The game is played with a single 52-card deck (excluding Jokers), cards are shuffled after each game round.
Any number of players can participate in a single game simultaneously.
Betting Instructions
- Players must place a main bet on ‘Player A’ or ‘Player B’, to participate in the round.
- Place a bet by selecting a chip value from the available chips and clicking on the bet option on the table before the timer runs out. You cannot join a game in progress.
- The Rebet button will rebet the last bet placed. After clicking on the button, it will be replaced by the Double button.
- The Double button doubles the rebet, so long as this new value is both within the allowed limits and the player's playable balance. If doubling all bets exceeds the player’s playable credit, only the first few bets will be doubled until the playable credit limit is reached.
- The Undo button located under the Rebet will cancel the last action.
- The Clear button will remove all of the bets placed.
- Adding excitement to the game, the player can also place a bet on one of the Side bets: ‘Pair Plus’ (for Player A or for Player B) or ‘3+3 Bonus’, either on all three of them. The side bets pay out when a Pair or better hand is dealt out in the 3 cards of Player A\Player B (for Pair Plus) and when a Three of a kind or better hand is dealt out in the combined 6 cards from Player A and Player B. More details about the side bets can be found below.
Playing Instructions
To place a bet, select a chip value from the slider and then click directly where it says Player A, Player B in the center of the table. Once the timer has finished the countdown, the dealer will begin dealing the cards. If there is a game in progress you will need to wait until it has completed before placing a bet.
Game Outcomes
In the event of a tie, bets on Player A and Player B are refunded.
Side Bets
The player can also place a bet on one of the following side bets:
Game Rules
Pair or better (on Player A or on Player B) – the objective is to make a pair or better out of Player A\Player B hand. Pays out when a Pair or better are made up of the three player cards. The Payout is according to the hand rank according to the Payout table section below.
3+3 Bonus – the objective is to make the best five-card poker hand by combining each player’s three cards. Pays out when ‘Three of a kind’ or better are made up out of the six cards dealt in the table. The Payout is according to the hand rank according to the Payout table section below.
Both side bets can only be placed after making an initial main bet. The side bet outcome is independent than the main bet outcome which means you can win the side bet even if you lost your main bet on the same round.
Hand Rankings
Winning hands for Bet on Teen Patti:
- Mini Royal is a suited Ace, King and Queen.
- Straight Flush is a hand that contains three cards in sequence, all of the same suit. For example: ten, nine and eight of clubs.
- Three of a kind is a hand that contains three cards of the same rank.
- Straight is a hand that contains three cards of sequential rank in at least two different suits. E.g. two, three and Four on at least two different suits. Two straights are ranked by comparing the highest card of each.
- Flush is a hand where all three cards are of the same suit, but not in a sequence. E.g. three cards that are all clubs.
- Pair is a hand that contains two cards of one rank plus one card that is not on this rank. E.g. two Kings and an eight. If two hands have the same pair, then the kickers are compared to determine the winner.
- High Card is a poker hand of any three cards not meeting any of the above requirements. No Hand is made, and the hand rank is according to the highest card.
- Individual cards are ranked down from Ace, which has the highest value, through face cards (King, Queen, then Jack), and finally from 10 down to 2.
- For completing a Straight, the Ace may represent either a 1 or the next card above a King.
- The weakest hand in Poker is the High Card – a poker hand made of any three cards not meeting any of the above-mentioned requirements.
- The decisive factor is the highest card in a player's hand.
Winning cards for 3+3 Bonus (5 cards are needed to build the hand):
- Royal Flash is a straight Flush involving the Ace, King, Queen, Jack and 10 all in the same suit.
- Straight Flush is a hand that contains five cards in sequence, all of the same suit but without the Ace.
- Four of a kind is a hand that contains all four cards of one rank and any other card. E.g. four Queens and a five.
- Full house is a hand that contains three matching cards of one rank and two matching cards of another rank e.g. three Jacks and two eights.
- Flush is a hand where all five cards are of the same suit, but not in a sequence. E.g. five cards that are all hearts.
- Straight is a hand that contains five cards in a sequential rank in at least two different suits. E.g. ten, nine, eight, seven, six in two or more different suits.
- Three of a kind is a hand that contains three cards of the same rank and other two cards that are not in the same rank as each other.
Payouts
Game Rules
Malfunction voids all pays and play.
Return To Player
The optimal theoretical percentage return to the player:
- Main bet is 99.00%
- Pair or better bet is 95.51%
- 3+3 Bonus bet is 91.44%
Error Handling
If there is any error in the game procedure, the game round will be temporarily paused, and the shift manager will be notified. Players will be notified by an on-screen pop-up message, to notify the player that the issue is in the process of investigation. If the manager can immediately resolve the error, the game round will continue as normal. If immediate resolution is not possible, the game round will be cancelled, and initial bets will be refunded to all players who participated in the game round.
Disconnection
The Ezugi Live Dealer services are provided via internet, which inevitably may disconnect at times. This poses potential snags to the game flow and user experience.
In order to minimize the impact caused by unexpected disconnections, when a player loses his connectivity to the game server, a reconnect message will be displayed on the screen.
Until the player reconnects to the game server, the game and chat functionality will behave improperly or be completely inactive.
The following error handling rules apply:
- In the event that a disconnection occurs before bets are placed, i.e. before the 'No More Bets' message on the screen, the bet will not be deducted from the balance and the player will not participate in the game round. Once reconnected, please verify your balance and inform your casino operator immediately if there are any issues.
- In the event that a disconnection occurs after a game round begins, i.e. after the 'No More Bets' message on the screen, we do not guarantee that your bet was placed. Please verify with your casino operator to assure the balance is correct.If the bet was placed, the game will proceed as normal and the winnings will be processed according to the game result regardless of the disconnection. Please note the following exceptions:
- If playing on multiple seats games, there is a possibility that only some bets process while others don’t.
- A disconnection message might not be displayed to the player, and all decisions will proceed as the default decision.
- In the event that a client disconnection occurred while playing the game, regardless of the status of the game, please make sure to review your balance after the reconnection and contact your casino operator if there is a problem.
Lucky 7
Objective
Predict whether the next card dealt will be above 7 (7 Up) or below 7 (7 Down) or 7.
Game Rules
In Lucky 7, the objective of the game is for players to predict if the next card dealt will be above 7 (7 Up) or below 7 (7 Down) or 7.
To begin a game round after ‘Place your bets’ timer, the Dealer deals the card for this round, only one card is dealt per round. Once the card is drawn this is the result state and the round ends.
Players that bet on the winning side will win the bet based on the payout table below (betting on the other side will result in losing the bet). The game is played with eight deck of cards that are shuffled and placed in a shoe, once the cutting card comes out of the shoe shuffling procedure will start.
In case the winning card is 7 then bets on 7 Up or 7 Down will lose 50% of bet amount
Side Bets
Placing a bet on the side bet does not require placing a bet on Lucky 7 main bet (but can be done in addition to the main bet). The side bet can be placed independently without the need of placing a main bet.
This game includes two sides:
Red or Black - this bet allows the player to predict if the card dealt in the round will be Red or Black.
Odd or Even - this bet allows the player to predict if the card dealt in the round will be Odd or Even.
Side bets are paid as follows:
Betting Instructions
To place a bet, select a chip value from the slider and then click directly where it says 7 Up (blue), 7 Down (red) or 7 (green) or on one of the side bets in the Side bets area: Red or Black, Odd or Even. Once the timer has finished the countdown, the dealer will burn three cards and then deal the card for the round. If there is a game in progress you will need to wait until it has completed before placing a bet.
RTP
Error Handling
If there is any error in the game procedure, the game round will be temporarily paused and the shift manager will be notified. Players will be notified by an on-screen pop-up message, to notify the player that the issue is in the process of investigation. If the manager can immediately resolve the error, the game round will continue as normal. If immediate resolution is not possible, the game round will be cancelled, and initial bets will be refunded to all players who participated in the game round.
Disconnection
The Ezugi Live Dealer services are provided via internet, which inevitably may disconnect at times. This poses potential snags to the game flow and user experience.
In order to minimize the impact caused by unexpected disconnections, when a player loses his connectivity to the game server, a reconnect message will be displayed on the screen.
Until the player reconnects to the game server, the game and chat functionality will behave improperly or be completely inactive.
Should a system disconnection occur after a bet was placed on the Lucky 7 table and before the timer has completed, the bet will not be deducted from the balance. If a disconnection occurs after the bet was finalized and already deducted from the balance, yet before the game results are known, the bet will be processed as usual and the balance will update according to the game results.
The following error handling rules apply:
- In the event that a disconnection occurs before bets are placed, i.e. before the 'No More Bets' message on the screen, the bet will not be deducted from the balance and the player will not participate in the game round. Once reconnected, please verify your balance and inform your casino operator immediately if there are any issues.
- In the event that a disconnection occurs after a game round begins, i.e. after the 'No More Bets' message on the screen, we do not guarantee that your bet was placed. Please verify with your casino operator to assure the balance is correct. If the bet was placed, the game will proceed as normal and the winnings will be processed according to the game result regardless of the disconnection. Please note the following exceptions:
- If playing on multiple seats games, there is a possibility that only some bets process while others don’t.
- A disconnection message might not be displayed to the player, and all decisions will proceed as the default decision.
- In the event that a client disconnection occurred while playing the game, regardless of the status of the game, please make sure to review your balance after the reconnection and contact your casino operator if there is a problem.
Predict which player will win: Player 8, Player 9, Player 10 or Player 11.
Game Rules
‘32 Cards’ game is played with a deck of 32 cards with values from 6 to 13 (King), see below all the cards that participate in the game. The objective of the game is to predict which player/hand will have the highest cards total: Player 8, Player 9, Player 10 or Player 11.
There are four players on the table that you can bet on, each player has default prefix points:
- Player 8 : 8 points
- Player 9 : 9 points
- Player 10 : 10 points
- Player 11 : 11 points
To begin a game round during ‘Place your bets’ timer you can bet on the winning player , after ‘No more bets’ the Dealer will deal one card to each player, the total of each player is the sum of it’s default prefix points and their own opened card’s point, for example: if Player 8 receives a card with ‘6’ value then it’s total is 14.
After one card is opened to the four players, in case only one player has the highest score then this player is the winner of the round. In case two or more players are tied in the winning hand then one more card will be drawn only to the players that are tied – this is relevant only if the tie is the highest total, in case the tie is not the highest hand then this tie will be ignored (no more cards drawn for the tied players and the winning hand will be the higher hand).
Dealing more cards to the tied winning hands will continue again and again until we will have only one hand with the highest total, the round cannot be concluded with a tie. Once there is a winner this is the result state and the round ends.
Users that bet on the winning side will win the bet based on the payout table below (betting on the players will result in losing the bet). The game is played with one deck of 32 cards that are shuffled before every round.
Cards participating in the game:
Payout table
Betting Instructions
To place a bet, select a chip value from the slider and then click directly on the relevant player box: Player 8 or Player 9 or Player 10 or Player 11. Once the timer has finished the countdown, the dealer will deal a card for each player\box. If there is a winner (summing the total of player’s prefix and the value of the card dealt) then it will be announced by the dealer. In case there is a tie on the players with the highest totals then a new card will be dealt on each of the tied hands until there will be only one winner. If there is a game in progress you will need to wait until it has been completed before placing a bet.
RTP
- Player 8 : 93.99%
- Player 9 : 90.08%
- Player 10 : 87.91%
- Player 11 : 92.97%
If playing on multiple seats games, there is a possibility that only some bets process while others don’t.
A disconnection message might not be displayed to the player, and all decisions will proceed as the default decision.
In the event that a client disconnection occurred while playing the game, regardless of the status of the game, please make sure to review your balance after the reconnection and contact your casino operator if there is a problem.
Evolution Games
Game Shows: Crazy Time
Game Objective
Crazy Time is an exciting game show and variation of the popular money wheel game of chance that is played
using a large 54-segment vertical wheel, spun by the game presenter. In addition, a multiplier will be randomly
assigned to every spin of the wheel.
The objective of the game is to predict the segment the wheel is going to stop at when the wheel comes to
rest after the spin. Crazy Time also features amazing Bonus games which will grant multipliers for you! Simply
place your bet on the Cash Hunt, Pachinko, Coin Flip and Crazy Time Bonus game bet spots and watch as the
multipliers won in Bonus games multiply your winnings! Win CRAZY big!
Game Rules
Main Game
Simply place your bet on a segment you believe the wheel will stop at: use the number segment bet spots 1, 2,5, 10, or the Bonus game bet spots – Cash Hunt, Pachinko, Coin Flip and Crazy Time.
When the betting time is over, the game presenter will spin the wheel and, simultaneously with the spin of the wheel, a two-reel Top Slot mini game will start, displayed on a TV screen above the main game wheel. Each round the Top Slot will determine one random multiplier for one random bet spot – either a number or Bonus.
If a bet spot and multiplier align on a horizontal line in the middle of the Top Slot, it is a match. The particular multiplier is assigned to the corresponding bet spot and is applicable for the current game round. If the betspot does not align horizontally with the multiplier; the game will proceed without the Top Slot multiplier.
If the main game wheel also stops at this segment, the payout of this bet spot is multiplied accordingly:
- For number bet spots – payout of the particular number bet spot will be multiplied by the multiplier from the Top Slot
- For Bonus bet spots – the multiplier won in the particular Bonus game will be multiplied by the multiplier from the Top Slot
When the Crazy Time wheel comes to a stop, the winning segment is indicated by the flapper at the top of the wheel. If the wheel stops at the number or Bonus segment you have placed your bet on, you win. Your winnings are multiplied if the multiplier was assigned to this particular bet spot.
All bets for number segments are paid with the odds matching the number in the winning segment: e.g. winning number 5 pays 5 to 1, winning number 10 pays 10 to 1, and so on. The payout odds for the Bonus segments are determined during the Bonus side games. The bet placed on the winning segment is returned on the top of your winnings.
All players can observe Bonus games but only players who have placed their bet on the corresponding bet spot can participate and win.
Bonus Games
If the wheel stops on a Bonus segment, the Bonus side game is played. Depending on the Bonus segment the wheel has stopped at, players can participate in Cash Hunt, Pachinko, Coin Flip or Crazy Time Bonus games.
Cash Hunt
In the Cash Hunt Bonus game, a wall of 108 random multipliers will be generated and displayed to you on the screen. If there was a multiplier won in the Top Slot, then all the 108 multipliers will be multiplied by that multiplier and then covered by random symbols and shuffled. The countdown will begin, during which you can prepare and aim the cannon at the spot you believe has the highest valued multiplier.
After the countdown is over, the cannon will be fired, all the covered spots will be revealed, and you will see the multiplier you have won.
Pachinko
The Pachinko Bonus game features an exciting multiplier wall, containing a random puck drop zone at the top and 16 random multipliers in the landing zone at the bottom. The puck is dropped randomly from zones 4 – 12 to increase the probability to land on any of the 16 multipliers at the bottom. Before the puck is dropped, all the multipliers are multiplied by the multiplier from the Top Slot. Follow the puck dropping through pegs and landing on your lucky multiplier.
If the puck lands on DOUBLE, all the multipliers are doubled. The drop zone is randomized, and the puck is dropped again until it lands on one of the doubled multipliers or the DOUBLE again! See your winnings get multiplied and enjoy!
If the puck lands on the DOUBLE numerous times and all multipliers have reached a value of 10,000x, the DOUBLE is replaced by the 10,000x multiplier.
Occasionally, as a surprise, a Rescue Drop might occur if the puck landed on a 2x, 3x or 4x multiplier. In this case, the drop zone would get randomised and the puck will be dropped again.
Coin Flip
‘Heads or Tails’ – let the coin decide! A red and blue-sided coin will be flipped in this thrilling Coin Flip Bonus game. Two multipliers will be randomly assigned, one to each side of the coin, and displayed on a TV screen.
If there was a multiplier assigned to the Coin Flip segment from the Top Slot, it will now be applied to these multipliers, and the new multiplier values will be updated on the screen.
Once the final multiplier values are revealed, the coin gets flipped. The side that is facing up, is the winning side and the multiplayer that has been won is applied to your winnings.
Occasionally, as a surprise, a Rescue Flip might occur if the assigned multipliers are low. New multipliers will be generated, and the coin will be flipped again.
Crazy Time World
What’s behind the secret red door? It’s the World of the Crazy Time Bonus game in which there’s a gigantic 64-segment wheel with three flappers and nothing but crazy bonus multipliers on it! If there was a multiplier won in the Top Slot, then all the multipliers on the Crazy Time wheel are multiplied with that multiplier.
Spin to win CRAZY big! Choose your flapper – red, blue or yellow – within the decision time and follow the wheel slowly coming to a stop at the segment of your chosen flapper.
If the decision time runs out and you have not picked the flapper, a random flapper will be picked for you automatically. The multiplier of the corresponding segment will multiply your winnings instantly.
Once the wheel has stopped, each of the flappers will point to a different segment. The multiplier of the corresponding segment will be applied to each player’s winnings instantly.
In case, if one of the flappers stops at the DOUBLE or TRIPLE segment on the Crazy Time World wheel, then for those players who have picked that particular flapper all multiplier values on the
Payouts
Segment on Wheel Number of Segments Pays
Pachinko 2
Maximum payout for your all winnings within a game round is limited. For details see the Bet Limit table.
Please note that any malfunction voids the game round and all eventual payouts for the round.
Return to Player
The optimal theoretical return-to-player (RTP) percentage is 96.08%.
Bet RTP
Dream Catcher (Money Wheel)
Game Objective
Dream Catcher (Money Wheel) is a game of chance played using a large vertical wheel. The wheel is divided into 54 equal sectors separated by pins. 52 segments are marked with a number (1, 2, 5, 10, 20 and 40). The other two sectors – 2x multiplier and 7x multiplier – act as bonus spins and multiply your winnings if you win on the next spin. The objective of Dream Catcher is to predict at which of the numbered sectors the wheel will stop after spinning.
Game Rules
Place your bet on a number you believe the wheel will stop at: 1, 2, 5, 10, 20 or 40. After you have placed your bets, click/tap the SPIN button to start spinning the wheel. After the wheel comes to a stop, the winning sector will be indicated by a pointer at the top of the wheel.
If the wheel stops at the numbered sector you have placed your bet on, you win. All bets are paid with the odds matching the number in the winning sector: e.g. winning number 5 pays 5 to 1, winning number 10 pays 10 to 1, and so on. The bet placed on the winning sector is returned together with your winnings.
Multipliers 2x and 7x
If the wheel stops at one of the multiplier sectors marked as 2x or 7x, all your bets remain in place and no new bets are allowed. Click/tap the SPIN button to spin the wheel again and the outcome of the spin (1, 2, 5, 10, 20 or 40) will determine the winning odds as usual but the odds will be multiplied twice or seven times over, depending on which multiplier the wheel stopped at in the previous spin.
If the SPIN button is not clicked/tapped within 5 seconds, the wheel will be spun automatically until it stops at any of the numbered sectors.
If the wheel stops on a multiplier sector two or more times in a row, then all bets remain in place, and the multipliers stack: i.e. the multiplied payout from the last spin is multiplied again! The wheel is spun again automatically until it stops at any of the numbered sectors: 1, 2, 5, 10, 20 or 40. (For example, the wheel stops on 2x, then on the next spin it stops on 7x, and on the next spin on number 5. The outcome for the player who originally placed a bet on number 5, is: (5 to 1) x 2 x 7 = 70 to 1.
Consecutive multipliers are unlimited subject to a default maximum win displayed in the Bet Limits panel.
- Payouts
- Number on
- Wheel
Number of Segments Pays
- 2x 1 Multiplies the payout of the next winning number by 2x
- 7x 1 Multiplies the payout of the next winning number by 7x
- Maximum payout for your all winnings within a game round is limited. For details see the Bet Limit table.
Deal or No Deal
Game Objective
Deal or No Deal is a game featuring an exciting game show, inspired by the popular ‘Deal or No Deal’ TV shows and games. The objective of the game is to predict whether the amount of money in the last of 16 briefcases in total will be higher than the banker’s offer.
Game Rules
Qualification for Game Show
To join the game show, you must qualify first within the qualification time.
- Qualification occurs on a wheel, consisting of three rings. Some segments on the rings are coloured golden.
- To qualify, place your bet and spin the wheel so that the golden segments on rings are aligned into
- the upper sector of the wheel. Each spin will cost your selected bet amount.
- To raise your qualification chances, you can buy one or two rings. The golden segments on the bought
- rings will automatically be aligned on top. This will increase the amount for your selected bet by three times for one ring and nine times for two rings.
- Each of your spin sets the amount of money in the biggest-prized briefcase by 75x – 500x of your bet.
You can select any of the briefcases to be the briefcase containing the biggest prize. Numbers are in
order from 1 to 16 beginning from the first position on the left on top. The briefcases from 1 to 8 are
on the left and the briefcases from 9 to 16 are on the right. The bigger your bet, the bigger the value
in the briefcases to qualify with for the game show.
- If you do not qualify within the qualification time, you will automatically be offered to qualify for the next round.
- Spin the wheel as many times as you wish within the time provided. Each spin will cost your selected bet amount.
Top Up
Once you have qualified, a TOP UP wheel will appear. If you wish to top up the amount of money in the briefcase of your choice by 5x – 50x of your bet, select your Top Up bet amount and spin the wheel!
Game Show
During the Game Show the banker will gradually open briefcases, revealing the number of the briefcase that is no longer participating in the game show. The banker will then make the ‘DEAL or NO DEAL’ offers to you.
There will be four offers made in total.
First opening and offer
Three random briefcases are opened, leaving 13 briefcases for the next phase of game. The banker will then make you a ‘DEAL or NO DEAL’ offer and wait for your decision:
- If you choose ‘DEAL’, then the amount of money you won will be displayed in the winning message and added to your balance. At the same time, you will be offered to return to qualification.
- If you choose ‘NO DEAL’, you continue to play.
- If you do not choose within the decision time, your decision will be interpreted as ‘NO DEAL’.
Second opening and offer
Four random briefcases are opened, leaving nine for the next phase of game. Again, the banker will make you a ‘DEAL or NO DEAL’ offer and wait for you to make your decision.
Third opening and offer
Four more random briefcases are opened, leaving five for the next phase of game, followed by the banker’s ‘DEAL or NO DEAL’ offer.
Fourth opening and final offer
Three random briefcases are opened, leaving only two last briefcases. The banker then will make you a final offer with three options - ‘DEAL’, ‘SWITCH BRIEFCASES’ or ‘NO DEAL’ and wait for you to make your decision.
- Choose ‘DEAL’ to take the offer and collect your winnings.
- Choose ‘NO DEAL’ and win the prize in the assigned briefcase.
- Choose ‘SWITCH BRIEFCASES’, if you believe that the amount of money is bigger in the other
During the last opening, one of the two last briefcases is opened.
- If you chose ‘NO DEAL’ in the banker’s previous offer, you win the prize of your assigned briefcase.
- If you chose ‘SWITCH BRIEFCASES’, you win the prize of the other briefcase.
The message, displaying your winnings in the game show will appear and you will return to qualification.
Payouts
Players can win up to 500x their bet with the option to top up their bet by 5x–50x in the Top Up phase of the game.
Return to Player
The optimal theoretical return-to-player percentage is 95.42%.
Dragon Tiger Live
Game Objective
Dragon Tiger is a very easy and fast-paced game. The game objective is to guess whether the Dragon or Tiger will draw the higher value card, and therefore win. Player may also bet on whether the Dragon and Tiger cards dealt will be of the same value, and therefore a Tie.
Game Rules
The aim of the Dragon Tiger is to predict which of the hands – the Dragon or the Tiger – will win or if it will be a Tie.
- The cards are dealt from a shoe with eight decks (Jokers are excluded)
- The player places a bet on either the Dragon, or Tiger, or Tie, or Suited Tie
- A single card face-up is dealt by the dealer to the Dragon and to the Tiger
- The highest card wins and pays even money 1:1
- Card value from the lowest to the highest is as follows: Ace with value 1, being the lowest and
- followed by 2 and so on, and King the highest (A-2-3-4-5-6-7-8-9-10-J-Q-K)
- In the case of a Tie, half of your main bet (the Dragon/Tiger bet) is returned and wins pay out 11:1
- If cards for the Dragon and Tiger are equal both in value and suit, it’s a Suited Tie, half of your main bet (the Dragon/Tiger bet) is returned and wins pay out 50:1
Side Bets
EVEN and ODD
- EVEN: The bet pays if the total value of both cards is even
- ODD: The bet pays if the total value of both cards is odd
- Side bets ODD/EVEN can be placed without placing the main bets and pay 0.95:1
Payouts
Your payout depends on the type of bet placed.
BET PAYS
Please note that any malfunction voids the game round and all eventual payouts for the round. Bets will be returned.
RTP
The optimal theoretical return-to-player percentage:
- Main bet (Dragon/Tiger) – 96.27%
- Tie – 89.64%
- Suited Tie – 86.02%
- Even – 97.84%
- Odd – 97.16%
Monopoly Live
Game Objective
Monopoly Live is a Dream Catcher Edition of one the world’s most well-known board games. The objective of the game is to predict the segment the wheel is going to stop at after the spin.
The game also features a Bonus game that will take you to a virtual 3D MONOPOLY board, where Mr
Monopoly walks around the board and collects prizes for you. The walk is determined by a pair of dice. You qualify for the Bonus game by placing bets on ‘2 ROLLS’ and ‘4 ROLLS’. If you have not placed either of these bets, you will still see the Bonus game, but you cannot win any prizes in it.
The MONOPOLY name and logo, the distinctive design of the gameboard, the four corner squares, the MR. MONOPOLY name and character, as well as each of the distinctive elements of the board and playing pieces are trademarks of Hasbro for its property trading game and game equipment. ©1935, 2019 Hasbro. All rights reserved.
Game Rules
Main Game
Simply place your bet on a segment you believe the wheel will stop at: 1, 2, 5, 10, ‘2 ROLLS’ or ‘4 ROLLS’.
The game host then spins the wheel. When it comes to a stop, the winning segment is indicated by the pointer at the top of the wheel. If the wheel stops at the segment you have placed your bet on, you win.
All bets are paid with the odds matching the number in the winning segment: e.g. winning number 5 pays 5 to 1, winning number 10 pays 10 to 1, and so on. The bet placed on the winning segment is returned together with your winnings.
The ‘CHANCE’ segments
If the wheel stops on a ‘CHANCE’ segment, you will be given a card with a cash prize or a multiplier bonus.
- If you have won a cash prize, your bet is returned on top of your winnings.
- If you have won a multiplier bonus, all your bets remain in place. The game presenter will spin the wheel again, and the multiplier won will multiply the winnings. If you get a multiplier once more, your multipliers will be multiplied. For example, if you bet €100 on segment 5 and you get a Chance card with a 8x multiplier you will win 100 x 5 x 8 which is equal to 4000. If the next spin is a Bonus game, you will only win if you placed a bet on ‘2 ROLLS’ or ‘4 ROLLS’.
Bonus Game
- To participate in the Bonus game, place a bet on ‘2 ROLLS’ or ’4 ROLLS’. If the wheel stops at either
- ‘2 ROLLS’ or ‘4 ROLLS’, the Bonus game starts.
- The Bonus game is played with two dice. If the wheel lands on ‘2 ROLLS’, the pair of dice will be rolled twice. Mr Monopoly will walk around the 3D MONOPOLY board and collect your cash and multiplier prizes. If the wheel lands on ‘4 ROLLS’, the dice will be rolled four times.
- The Monopoly board has the same layout as a regular Monopoly game: Properties, Utilities, Free Parking, Railways, Taxes, Jail/Go to Jail, Chance/Community Chest and GO.
- When you enter the Bonus game, Properties, Utilities, Railways and Free Parking have basic prizes.
- Once the Bonus game begins, houses and hotels will be built on some properties which will increase the prize.
- After the dice are rolled, the virtual Mr Monopoly walks the distance as shown by the dice on the Monopoly board. Your total Bonus game winnings will be displayed and added to your Bonus win. If Mr Monopoly stops on ‘Go to Jail’ space and moves to the Jail space, then doubles (two same numbers on the dice) must be rolled to get out. All your previous Bonus winnings remain.
- If a double is rolled, you get an additional free dice roll, except when doubles are used to get out of Jail.
- If Chance or Community Chest is your stop on the board, you can win either a random cash prize or
- receive a fee.
- During the Bonus game taxes and fees will only be deducted if your Bonus winnings allow it.
- When you pass ‘GO’ all the prizes thereafter on the board will be doubled.
- On the board, Income tax will reduce your Bonus winnings by 10% and Supertax will reduce your
- winnings by 20%.
- When no more rolls are left, the Bonus game is over, and all your Bonus winnings are paid, together
- with your initial bet. You return to the main game.
Payouts
Segment on Wheel Number of Segments Pays
CHANCE 2 Random cash prize/multiplier
2 ROLLS3Up to€500 0004 ROLLS1
Maximum payout for your all winnings within a game round is limited. For details see the Bet Limit table.
Please note that any malfunction voids the game round and all eventual payouts for the round.
RTP
The optimal theoretical return-to-player (RTP) percentage is 96.23%.
Bet RTP
Football Studio (Top Card)
Game Objective
Football Studio (Top Card) allows you to play the very easy and fast-paced Top Card game. The game objective is to guess which hand- Home(A) or Away(B) will draw the higher value card, and therefore win.
The player may also guess whether the cards dealt for Home(A) and Away(B) hands will be of the same value, by placing a bet on Draw(X)
Game Rules
The aim of the Football Studio is to predict which of the hands – Home (A) or Away (B) – will win or if they will be of the same value - Draw (X).
- The cards are dealt from a shoe with eight decks (Jokers are excluded)
- The player places a bet on either Home (A), Away (B) or Draw (X)
- A single card face-up is dealt by the dealer to Home (A) and to Away (B). The highest card wins and pays even money 1:1
- Card value from the lowest to the highest is as follows: 2, being the lowest and followed by 3 and so on, and Ace the highest (2-3-4-5-6-7- 8-9-10-J-Q-K-A)
- If the hands dealt are of the same value, half of your main bet (Home (A) or Away (B)) is returned and wins pay out 11:1
Payouts
Your payout depends on the type of bet placed.
Please note that any malfunction voids the game round and all eventual payouts for the round.
RTP
The optimal theoretical return-to-player (RTP) percentage is:
- Main bet (Home(A)/Away(B)) - 96.27%
- Draw(X) – 89.64%.
Mega Ball
Game Objective
Live Mega Ball is a unique, entertaining and fast-paced game show, featuring a Mega Ball Bonus round in which you have the chance to win even more with the added multipliers! Buy a packet of cards to play with for the value you have selected and collect lines, while the numbered balls are being randomly drawn by the Ball drawing machine, simply complete lines of numbers on your card/s. It’s all about getting as many lines per card as possible – the more lines you get, the more you win!
Game Rules
Mega Ball is played with 1 – 200 cards and a Ball drawing machine. Each 5x5 cell card contains 24 randomly arranged unique numbers with a free square in the centre. The free square is considered as an already marked square. You win if you get a horizontal, vertical or diagonal line of 5 squares. You can win up to 12 lines per card.
Main Game Round
- Buy a packet of cards you wish to play with for the value you have selected. You can add more card packets after the first packet is bought and change the value of your cards while the betting time is open. Your selected card value will be automatically applied to all your cards.
- Your cards will be visible on the screen regardless of the amount. You can zoom in on an individual card at any time. If you would like to change the numbers on a particular card, simply zoom in on that card and while the betting time is open, click/tap the REFRESH NUMBERS button until you are satisfied with the resulting new numbers.
- Once the betting time is over, 20 out of 51 numbered balls are drawn from the Ball drawing machine. If the number of the drawn ball matches a number in any of your cards, a badge is automatically placed on that number. When a completed line is collected, your winnings per card are also updated automatically and displayed below the corresponding card.
- As the balls are drawn one by one, your cards will be automatically updated and sorted, with the card closest to winning placed at the top.
- To add to the excitement, you can also see on your screen how much you could win if a special ball should happen to be drawn. Expected ball numbers will be highlighted in gold on your cards.
- The drawn balls are also automatically updated and visible on your screen.
Mega Ball Bonus round
- After all 20 balls are drawn in the main game round, one or two intriguing Mega Ball Bonus rounds occur. At the beginning of the Mega Ball Bonus round, a Mega Ball multiplier in the range from 5x to 100x is generated.
- A physical ball is drawn from the Ball drawing machine to determine the number of the Mega Ball.
- If the Mega Ball number completes any line in your card/-s, your payout on that card is multiplied by the Mega Ball multiplier.
- If a line is not complete, the Mega Ball number will be treated as a regular ball and will not multiply the payout.
- If there is more than one Mega Ball among your winning lines on the same card, your payout will be multiplied only by the highest multiplier.
Game result
After the game round is over, your cards are sorted again and only those cards with winnings are left on the screen. Your total winnings are calculated automatically and displayed on your screen.
Didn't win anything in the current game round? Try your luck again! See how close you were to winning – all your cards will be sorted and those closest to the winning will be displayed on your screen.
Observing the game
If you join the game when the game round has already started or have not bought any cards to play with, you can observe the game until the next game round begins.
Payouts
Number of Lines Payout
Maximum payout for all your winnings within a game round is limited. For details see the Bet Limit table. Please note that any malfunction voids the game round and all eventual payouts for the round. Bets will be returned.
Return to Player
The optimal theoretical return-to-player (RTP) percentage is 95,40%, based on 1 card.
The RTP range is 95,05% – 95,40%.
Dice Games: Craps
Game Objective
Craps is an entertaining and exciting game of chance played with two regular dice with face values from 1 to 6.
The objective of the game is to predict the outcome of the two dice total, based on your selected bets.
Game Rules
- There is a wide selection of bets on the Craps table, each type having its own payout and conditions for winning, and with each type of bet requiring different dice totals to be rolled. Some bets are resolved in one roll while others may take several rolls until they are resolved.
- The game occurs in two phases: the Come Out roll phase and the Point roll phase. It is possible to place bets during both phases of the games. For each roll the two dice are thrown by the dice launcher into the wall at the other side of the table. The result is displayed when the two dice have come to a rest on the table.
- The puck in the user interface will show if the next roll is a Come Out roll (the puck says OFF) or a Point roll (the puck says ON). This is useful to know since you can place different bets depending on in which phase you are playing.
- Each game round begins with a Come Out roll (OFF) for the fundamental Pass Line or Don’t Pass bets. If the sum of the two dice is 7 or 11 – you win on your Pass Line bet. If the sum of the dice is 2 or 3 you win on the Don’t Pass bet, and you push on the Don’t Pass bet if the sum is 12. Either way the bet is resolved and a new Come Out roll will start.
- If any other total is rolled (4, 5, 6, 8, 9 or 10) that total is called the Point. The puck is now changed to ON and placed next to the rolled total on the betting grid or highlight. The game will remain in the Point roll phase until a total of 7 is rolled, or the same point number is rolled once again.
- Unlike any other bets that can be placed at any roll phase, bets on the Pass Line or Don’t Pass are available only during the Come Out roll phase (puck will show “OFF”). If you joined the game during the Point roll phase, you can participate in the roll by placing bets on Come or Don’t Come. These bets are much like the Pass Line and Don’t Pass bets, except that you will get a new rolled point number marked by your chips.
- Regardless of the game phase, you can always place bets before the next roll of the dice during the betting time.
- To play, select which bets you would like to make and place your chips on the betting table accordingly.
Bet Types
All the bets in Craps are grouped into two categories: Multi-roll bets and One Roll bets, each being an independent bet and having its own payout.
Multi-roll bet
These bets may not be settled on the first roll and will stay on the table until the total of 7 is rolled or the same chosen or established point number is rolled.
- Pass Line – this bet is available only during the Come Out roll phase. You win if the two dice total is a 7 or 11, and you lose if the rolled two dice total is 2, 3, or 12. During the Point roll, you win if the two dice rolled the same point number before a 7.
- Don’t Pass – this bet is available only during the Come Out roll phase (puck shows “OFF”). During the Come Out roll, you win if the two dice rolled a 2 or 3, and you push if the rolled sum is 12. If the two dice rolled 7 or 11, you lose. During the Point roll, you win if the two dice rolled a 7 before the same point number is rolled.
- Come – this bet is only available during the Point roll phase (puck shows “ON”). You may place as many Come bets as you wish while in this roll phase. The bets on Come win if 7 or 11 is rolled, and lose if total of 2, 3, or 12 is rolled. If any other total is rolled (4, 5, 6, 8, 9 or 10), your chips are moved to the bottom left corner of the rolled number to mark the point. You win if the same point number is rolled again before a 7.
- Don’t Come – this bet is available only during the Point roll phase (puck shows “ON”). You may place as many Don’t Come bets as you wish while in this roll phase. The bets on Don’t Come win if the total of 2 or 3 is rolled, and you push if the rolled sum is 12. If the two dice rolled 7 or 11, you lose. If any other total is rolled (4, 5, 6, 8, 9 or 10), your chips are moved to the upper left corner of the rolled total to mark the point. You win if a total of 7 is rolled before the same point number is rolled again.
- Take Odds – this bet is available only for Pass Line or Come bets that has an established point. A circular bet spot will appear next to your bet to show that this bet can be placed. This is called “Take Odds” because it pays true odds of the established point against a 7. This bet will win together with your Pass Line or Come bet.
- Lay Odds – this bet is available only for Don’t Pass or Don’t Come bets that has an established point. A circular bet spot will appear next to your bet to show that this bet can be placed. This bet also pays true odds against the established point and will win together with your Don’t Pass or Don’t Come bet.
- Place to Win – you bet that a total of 4, 5, 6, 8, 9 or 10 will be rolled before a 7. Select the number that you believe will be rolled and place your bet on the corresponding bet spot labelled “WIN”. You win if this number is rolled before 7.
- Place to Lose – you bet that 7 will be rolled before 4, 5, 6, 8, 9 or 10. Select the number you would like to bet against and place your bets on the corresponding bet spot labelled “LOSE”. You win if 7 is rolled before this number.
- Hardways – place your bet on any or all pairs of Hardways (2 and 2, 3 and 3, 4 and 4, and 5 and 5). You win if the exact pair is rolled. These bets lose if any combination of 7 is rolled or an easy combination (not a pair) of the total is rolled. For example, a bet on Hardways 4 will win if the dice show 2 and 2, but lose if it shows 3 and 1 – or any combination of 7.
One-roll bet Each One Roll bet is valid for one roll only and will be resolved after every roll. One roll bets can always be placed, during both Come Out roll and Point roll.
- Field – this bet covers all totals of 2, 3, 4, 9, 10, 11, 12. It pays 1:1, except for the total of 2 and 12 that pays 2:1.
- Seven – this bet covers any rolled combination of 7 (1 and 6, 2 and 5 etc).
- Craps – this bet covers any of the Craps numbers, which are totals of 2, 3 or 12.
- Crap 2 – place your bets exactly on the total of 2.
- Crap 3 – place your bet exactly on the total of 3.
- Crap 12 – place your bet exactly on the total of 12.
- Eleven – place your bet exactly on the total of 11.
- C & E – this bet covers the combination of any Craps total (2, 3 and 12), and the bet on Eleven (11). If any of the Craps numbers are rolled, you get paid 3:1 but if the 11 is rolled, you get paid 7:1.
Payouts
Your payout depends on the type of placed bet.
BET PAYOUT
Pass Line / Don't Pass 1:1
Come / Don't Come 1:1
Take Odds Pass Line / Come
4 or 10 2:1
5 or 9 3:2
6 or 8 6:5
Lay Odds Don't Pass / Don't Come
ONE ROLL BETS
Field
C & E
Malfunction voids all pays and play.
Return to Player
The optimal theoretical return to player (RTP) percentage is 99.17% based on the Don’t Pass Line bet if the bet on the Don’t Pass Line bet equals the bet on the Odds bet.
The RTP range is 83.33% - 99.17%.
Super Sic Bo
Game Rules
Super Sic Bo is an exciting game of chance played with three regular dice with face value 1 to 6. The objective of Super Sic Bo is to predict the outcome of the shake of the three dice.
After betting time has expired, the dice are shaken in a dice shaker. A number of bet spots — from zero to several — then have multipliers randomly applied to them before the dice come to rest and result is known.
If the player’s bet is placed on the bet spot with the applied multiplier, your bet is multiplied accordingly.
Bet Types
You can place many different kinds of bets on the Super Sic Bo table, and each type of bet has its own payout.
Your bet is returned on top of your winnings.
- Small/Big – place your bet on the total of the three dice being Small (4–10) or Big (11–17). Wins pay 1:1 but these bets lose to any Triple.
- Even/Odd – place your bet on the total of the three dice being Odd or Even. Wins pay 1:1, but these bets lose to any Triple.
- Total - place your bet on any of the 14 betting areas labelled 4–17. Total is the total of the three dice and excludes 3 and 18. You win if the total of the three dice adds up to the Total number on which you placed your bet. Payouts vary depending on the winning total.
- Single - place your bet on any of the six betting areas labelled ONE, TWO, THREE, FOUR, FIVE and SIX which represent the six face values of a dice.
- If 1 of 3 dice shows the number you bet on, you get paid 1:1
- If 2 of 3 dice show the number you bet on, you get paid 2:1.
- If all 3 dice show the number you bet on, you get paid 3:1
- Double - place your bet on any of the six Double-labelled betting areas. To win, 2 of 3 dice must show the same number. Wins pay 8:1. Please note that regardless of whether 2 or 3 dice show the same number, the payout remains the same.
- Triple - place your bet on any of the six Triple-labelled betting areas. To win, all 3 dice must match the number chosen, and you get paid 150:1
- Any Triple - place your bet on this box to cover all six different Triple bets at once. To win, all three dice must show the same number, and you get paid 30:1
- Combination - place your bet on any or all 15 possible 2 dice combinations. Wins pay 5:1.
After the betting is closed, random bet spots will be highlighted showing the multiplied payouts.
Winning Numbers
The WINNING NUMBERS display shows the most recent winning numbers.
The result of the most recently completed round is listed on the left: the total of the three dice on the upper line, following with the result of three individual die below.
Statistics
In the roadmap below the Winning numbers are displayed the patterns of Small (S), Big (B) and Triple (T) results. Each cell represents the result of a past round. The result of the earliest round is recorded in the upper left corner. Read the column downwards all the way to the bottom; then start at the top of the adjacent column to the right and so forth.
Below the roadmap you can see the statistics of Small, Big and Triple bets for the last 50 rounds.
Payouts
Your payout depends on the type of placed bet. The payout range depends on whether the bet you have placed on the bet spot of your choice has a multiplier applied on it. If there is no multiplier, then the regular payout is applied. Your bet is returned on top of your winnings.
Single:
- Single1:1
- Double2 - 19:1
- Triple3 - 87:1
Malfunction voids all pays and play.
RTP
The optimal theoretical return-to-player (RTP) percentage is 97.22% based on Small/Big, Even/Odd bets.
RTP range is from 95.02% to 97.22%.
Lightning Dice
Game Objective
Lightning Dice is a simple and exciting dice game played with three dice with face value 1 – 6. Predict the total sum of all three dice, and win!
Game Rules
Simply place your bet on any bet spot labelled 3 to 18: these numbers correspond to the total sum of all three dice.
After betting time has expired, the ‘lightning strikes’ to select one or more random ‘Lightning numbers’, each of which is given a random multiplier.
The dealer then inititiates the roll of the dice down the ‘Lightning Tower’ and once the dice have stopped tumbling and come to rest, the three face-up numbers on the dice become visible. You win if you have correctly predicted the total sum of all three dice and placed a bet on that number. If this number is also among the ‘Lightning numbers’, your payout is multiplied accordingly.
Winning Numbers
The WINNING NUMBERS display shows the most recent winning three-dice totals, including the winning ‘Lightning numbers’ with the applied multiplier.
Payouts
You can win up to 1000x, which includes your bet. The payout range depends on whether the bet you have placed on the bet spot of your choice has a multiplier applied on it. If there is no multiplier, then the regular payout is applied. Your bet is returned on top of your winnings.
Bet Payout
- Total 4 or 17 49 - 499:1
- Total 5 or 16 24 - 249:1
- Total 6 or 15 14 - 99:1
- Total 7 or 14 9 - 99:1
- Total 8 or 13 6 - 49:1
- Total 9 or 12 5 - 49:1
- Total 10 or 11 4 - 49:
Total 4 or 17 49 - 499:1Total 5 or 16 24 - 249:1Total 6 or 15 14 - 99:1Total 7 or 14 9 - 99:1Total 8 or 13 6 - 49:1Total 9 or 12 5 - 49:1Total 10 or 11 4 - 49:1
Please note that any malfunction voids the game round and all eventual payouts for the round.
RTP
The optimal theoretical return-to-player (RTP) percentage is 96.21%, based on ‘Total 3 or 18’ bet.
RTP range is from 96.03 – 96.21%.
Roulette Games
Roulette Tables
The following game rules apply to:
- Roulette
- Auto Roulette VIP
- Auto Roulette
- Salon Prive Roulette
- Speed Roulette
- Immersive Roulette
- Speed Auto Roulette
- VIP Roulette
Game Objectives
The objective in ROULETTE is to predict the number on which the ball will land by placing one or more bets that cover that particular number. The wheel in European Roulette includes the numbers 1-36 plus a single 0(zero).
After betting time has expired, the ball is spun within the Roulette wheel. The ball will eventually come to rest in one of the numbered pockets within the wheel. You win if you have placed a bet that covers that particular number.
Bet Types
You can place many different kinds of bets on the Roulette table. Bets can cover a single number or a certain range of numbers, and each type of bet has its own payout rate.
Bets made on the numbered spaces on the betting area, or on the lines between them, are called Inside Bets, while bets made on the special boxes below and to the side of the main grid of numbers are called Outside Bets.
INSIDE BETS:
- Straight Up - place your chip directly on any single number (including zero).
- Split Bet - place your chip on the line between any two numbers, either on the vertical or horizontal.
- Street Bet - place your chip at the end of any row of numbers. A Street Bet covers three numbers.
- Corner Bet - place your chip at the corner (central intersection) where four numbers meet. All four numbers are covered.
- Line Bet - place your chip at the end of two rows on the intersection between the two rows. A line bet
- covers all the numbers in both rows, a total of six numbers.
OUTSIDE BETS:
- Column Bet - place your chip in one of the boxes marked "2 to 1" at the end of the column that covers
- all 12 numbers in that column. The zero is not covered by any column bet.
- Dozen Bet - place your chip in one of the three boxes marked "1st 12," "2nd 12" or "3rd 12" to cover the 12 numbers alongside the box.
- Red/Black - place your chip in the Red or Black box to cover the 18 red or 18 black numbers. The zero
- is not covered by these bets.
- Even/Odd - place your chip in one of these boxes to cover the 18 even or 18 odd numbers. The zero is not covered by these bets.
- 1-18/19-36 - place your chip in either of these boxes to cover the first or second set of 18 numbers. The zero is not covered by these bets.
Neighbour Bets
Click/tap the NEIGHBOUR BETS button to view a special oval or racetrack-shaped betting area that allows you to more easily place neighbour bets and other special bets. Re-click/tap the button to close/re-open this feature.
Each bet covers a different set of numbers and offers different payout odds. Bet spots will be highlighted.
Tiers du Cylindre
This bet covers a total of 12 numbers that include 27, 33 and the numbers that lie between them on the side of the Roulette wheel opposite to zero. 6 chips are placed as follows:
- 1 chip on the 5/8 split
- 1 chip on the 10/11 split
- 1 chip on the 13/16 split
- 1 chip on the 23/24 split
- 1 chip on the 27/30 split
- 1 chip on the 33/36 split
Orphelins a Cheval
This bet covers a total of 8 numbers on the two segments of the Roulette wheel not covered by the voisins du zero and tiers du cylindre bets above. 5 chips are placed as follows:
- 1 chip on 1 (straight up)
- 1 chip on the 6/9 split
- 1 chip on the 14/17 split
- 1 chip on the 17/20 split
- 1 chip on the 31/34 split
Voisins du Zero
This bet covers a total of 17 numbers that include 22, 25 and the numbers that lie between them on the side of the Roulette wheel that contains zero. 9 chips are placed as follows:
- 2 chips on the 0/2/3 street
- 1 chip on the 4/7 split
- 1 chip on the 12/15 split
- 1 chip on the 18/21 split
- 1 chip on the 19/22 split
- 2 chips on the 25/26/28/29 corner
- 1 chip on the 32/35 split
Jeu Zero
This bet covers zero and the 6 numbers in close proximity to zero on the Roulette wheel: 12, 35, 3, 26, 0, 32 and 15. 4 chips are placed as follows:
- 1 chip on the 0/3 split
- 1 chip on the 12/15 split
- 1 chip on 26 (straight up)
- 1 chip on the 32/35 split
A neighbour bet covers a particular number as well as other numbers that lie in close proximity to it on the Roulette wheel. To place a neighbour bet, click/tap a specific number on the racetrack. A chip will be placed on the chosen number and on numbers that neighbour it to the right and left. Click/tap on the circular "-"or "+" button to increase or decrease the set of neighbours to the right and left of the chosen number.
SPECIAL BETS
Under the second tab in Favourite Bets, you can more easily place Finale en plein and Finale a cheval bets.
Finale en Plein
- Finale en plein 0 – 4-chip bet covers 0+10+20+30, each with 1 chip
- Finale en plein 1 – 4-chip bet covers 1+11+21+31, each with 1 chip
- Finale en plein 2 – 4-chip bet covers 2+12+22+32, each with 1 chip
- Finale en plein 3 – 4-chip bet covers 3+13+23+33, each with 1 chip
- Finale en plein 4 – 4-chip bet covers 4+14+24+34, each with 1 chip
- Finale en plein 5 – 4-chip bet covers 5+15+25+35, each with 1 chip
- Finale en plein 6 – 4-chip bet covers 6+16+26+36, each with 1 chip
- Finale en plein 7 – 3-chip bet covers 7+17+27, each with 1 chip
- Finale en plein 8 – 3-chip bet covers 8+18+28, each with 1 chip
- Finale en plein 9 – 3-chip bet covers 9+19+29, each with 1 chip
Finale a Cheval
- Finale a cheval 0/3 – 4-chip bet covers 0/3+10/13+20/23+30/33, each with 1 chip
- Finale a cheval 1/4 – 4-chip bet covers 1/4+11/14+21/24+31/34, each with 1 chip
- Finale a cheval 2/5 – 4-chip bet covers 2/5+12/15+22/25+32/35, each with 1 chip
- Finale a cheval 3/6 – 4-chip bet covers 3/6+13/16+23/26+33/36, each with 1 chip
- Finale a cheval 4/7 – 4-chip bet covers 4/7+14/17+24/27+34, each with 1 chip
- Finale a cheval 5/8 – 4-chip bet covers 5/8+15/18+25/28+35, each with 1 chip
- Finale a cheval 6/9 – 4-chip bet covers 6/9+16/19+26/29+36, each with 1 chip
- Finale a cheval 7/10 – 3-chip bet covers 7/10+17/20+27/30, each with 1 chip
- Finale a cheval 8/11 – 3-chip bet covers 8/11+18/21+28/31, each with 1 chip
- Finale a cheval 9/12 – 3-chip bet covers 9/12+19/22+29/32, each with 1 chip
Complete Bets
A Complete Bet places all of the inside bets on a specific number.
For example, a Complete Bet on number 36 will place 18 chips to completely cover it, as follows: 1 chip on Straight-up 36, 2 chips on each of Split bets 33/36 and 35/36, 3 chips on Street bet 34/35/36, 4 chips on 32/33/35/36 Corner bet and 6 chips on Line bet 31/32/33/34/35/36.
Winning Numbers
The WINNING NUMBERS display shows the most recent winning numbers.
The result of the most recently completed round is listed on the left. Black numbers appear in white, and red numbers appear in red.
Payouts
Your payout depends on the type of placed bet.
INSIDE BETS
OUTSIDE BETS
Malfunction voids all pays and play.
Return to Player
The optimal theoretical return-to-player percentage is 97.30%.
Lightning Roulette
Game Objective
Lightning Roulette is an exciting game with electrifying roulette experience. In each game round from one to five "Lightning numbers" are randomly struck by lightning, allowing you to win 50x up to 500x (49:1 – to 499:1).
The objective in Lightning Roulette is to predict the number on which the ball will land by placing one or more bets that cover that particular number. The wheel includes the numbers 1-36 plus a single 0 (zero).
Game Rules
After betting time has expired, one or more "lucky numbers" with "lucky payouts" are randomly selected and the ball is spun within the Roulette wheel. The ball will eventually come to rest in one of the numbered pockets on the wheel. The player wins if he/she has placed a bet that covers that particular winning number. If the winning number is among the randomly selected "lucky numbers" and is covered by the player’s bet on a Straight Up bet, then the "lucky payout" is paid to the player.
Bet Types
You can place many different kinds of bets on the Roulette table. Bets can cover a single number or a certain range of numbers, and each type of bet has its own payout rate.
Bets made on the numbered spaces on the betting area, or on the lines between them, are called Inside Bets, while bets made on the special boxes below and to the side of the main grid of numbers are called Outside Bets.
INSIDE BETS:
- Straight Up - place your chip directly on any single number (including zero).
- Split Bet - place your chip on the line between any two numbers, either on the vertical or horizontal.
- Street Bet - place your chip at the end of any row of numbers. A Street Bet covers three numbers.
- Corner Bet - place your chip at the corner (central intersection) where four numbers meet. All four numbers are covered.
- Line Bet - place your chip at the end of two rows on the intersection between the two rows. A line bet covers all the numbers in both rows, a total of six numbers.
OUTSIDE BETS:
- Column Bet - place your chip in one of the boxes marked "2 to 1" at the end of the column that covers all 12 numbers in that column. The zero is not covered by any column bet.
- Dozen Bet - place your chip in one of the three boxes marked "1st 12," "2nd 12" or "3rd 12" to cover the 12 numbers alongside the box.
- Red/Black - place your chip in the Red or Black box to cover the 18 red or 18 black numbers. The zero is not covered by these bets.
- Even/Odd - place your chip in one of these boxes to cover the 18 even or 18 odd numbers. The zero is not covered by these bets.
- 1-18/19-36 - place your chip in either of these boxes to cover the first or second set of 18 numbers. The zero is not covered by these bets.
- After the bets are closed the randomly selected “lucky numbers” with their “lucky payouts” will be highlighted on the betting grid.
Neighbour Bets
Click/tap the NEIGHBOUR BETS button to view a special oval or racetrack-shaped betting area that allows you to more easily place neighbour bets and other special bets. Re-click/tap the button to close/re-open this feature.
Each bet covers a different set of numbers and offers different payout odds. Bet spots will be highlighted.
Tiers du Cylindre
This bet covers a total of 12 numbers that include 27, 33 and the numbers that lie between them on the side of the Roulette wheel opposite to zero. 6 chips are placed as follows:
Tiers du Cylindre
This bet covers a total of 12 numbers that include 27, 33 and the numbers that lie between them on the side of the Roulette wheel opposite to zero. 6 chips are placed as follows:
- 1 chip on the 5/8 split
- 1 chip on the 10/11 split
- 1 chip on the 13/16 split
- 1 chip on the 23/24 split
- 1 chip on the 27/30 split
- 1 chip on the 33/36 split
Orphelins a Cheval
This bet covers a total of 8 numbers on the two segments of the Roulette wheel not covered by the voisins du zero and tiers du cylindre bets above. 5 chips are placed as follows:
- 1 chip on 1 (straight up)
- 1 chip on the 6/9 split
- 1 chip on the 14/17 split
- 1 chip on the 17/20 split
- 1 chip on the 31/34 split
Voisins du Zero
This bet covers a total of 17 numbers that include 22, 25 and the numbers that lie between them on the side of the Roulette wheel that contains zero. 9 chips are placed as follows:
- 2 chips on the 0/2/3 street
- 1 chip on the 4/7 split
- 1 chip on the 12/15 split
- 1 chip on the 18/21 split
- 1 chip on the 19/22 split
- 2 chips on the 25/26/28/29 corner
- 1 chip on the 32/35 split
Jeu Zero
This bet covers zero and the 6 numbers in close proximity to zero on the Roulette wheel: 12, 35, 3, 26, 0, 32 and 15. 4 chips are placed as follows:
- 1 chip on the 0/3 split
- 1 chip on the 12/15 split
- 1 chip on 26 (straight up)
- 1 chip on the 32/35 split
A neighbour bet covers a particular number as well as other numbers that lie in close proximity to it on the Roulette wheel. To place a neighbour bet, click/tap a specific number on the racetrack. A chip will be placed on the chosen number and on numbers that neighbour it to the right and left. Click/tap on the circular "-"or "+" button to increase or decrease the set of neighbours to the right and left of the chosen number.
Payouts
Your payout depends on the type of placed bet.
INSIDE BETS
OUTSIDE BETS
Malfunction voids all pays and play.
Return to Player
The optimal theoretical return-to-player percentage is 97.30%.
American Roulette
The following game rules applies to:
- American Roulette
- Dual Play American Roulette
Objectives
The objective in American Roulette is to predict the number on which the ball will land by placing one or more bets that cover that particular number. The wheel in American Roulette includes the numbers 1-36 plus a single 0 (zero) and a double zero (00).
After betting time has expired, the ball is spun within the Roulette wheel. The ball will eventually come to rest in one of the numbered pockets within the wheel. You win if you have placed a bet that covers that particular number.
Bet Types
You can place many different kinds of bets on the Roulette table. Bets can cover a single number or a certain range of numbers, and each type of bet has its own payout rate.
Bets made on the numbered spaces on the betting area, or on the lines between them, are called Inside Bets, while bets made on the special boxes below and to the side of the main grid of numbers are called Outside Bets.
INSIDE BETS:
- Straight Up - place your chip directly on any single number (including zero).
- Split Bet - place your chip on the line between any two numbers, either on the vertical or horizontal.
- Street Bet - place your chip at the end of any row of numbers. A Street Bet covers three numbers.
- Corner Bet - place your chip at the corner (central intersection) where four numbers meet. All four numbers are covered.
- Five Bet - place your chip on the outer boundary line of the betting grid between 0 and 1 (at the point where the bottom-right corner of the number 0 meets the bottom-left corner of the number one). A Five Bet covers five numbers: 0, 00, 1, 2 and 3.
- Line Bet - place your chip at the end of two rows on the intersection between the two rows. A line bet covers all the numbers in both rows, a total of six numbers.
OUTSIDE BETS
- Column Bet - place your chip in one of the boxes marked "2 to 1" at the end of the column that covers all 12 numbers in that column. The zero and double zero is not covered by any column bet.
- Dozen Bet - place your chip in one of the three boxes marked "1st 12," "2nd 12" or "3rd 12" to cover the 12 numbers alongside the box.
- Red/Black - place your chip in the Red or Black box to cover the 18 red or 18 black numbers. The zero and double zero is not covered by these bets.
- Even/Odd - place your chip in one of these boxes to cover the 18 even or 18 odd numbers. The zero and double zero is not covered by these bets.
- 1-18/19-36 - place your chip in either of these boxes to cover the first or second set of 18 numbers. The zero and double zero is not covered by these bets.